Page 2 of 20 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 238

Hybrid View

  1. #1
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Horizontal, i prefer my gear to last a long time, and to have a lot of options.
    (19)

  2. #2
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Horizontal or hybrid. There's really no thought involved in choosing gear in this game, and thanks to lack of swapping pieces in combat, you can't have situationally useful gear either like you could in FFXI.
    (11)

  3. #3
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Definately horizontal. It means you have more choices in building your character, and thats ultimately one of the core aspects of the rpg genre.


    Quote Originally Posted by Sylve View Post
    Unfortunately, you can too far in the opposite direction, as WoW showed us in the past.
    Lots of occasions there where a set bonus on a lower tier of gear made the higher level gear worthless.

    A nice balance could be struck, but getting that balance right is incredibly hard, as the theorycrafters will always math out which bonus is superior to ilvl gains and then that becomes the only piece of gear people want.
    Prefered playstyle will always effect things tho. For example in wow you could see fire, frost and arcane mages at the same time, even tho perhaps one spec did way more damage then the other 2.
    (10)

  4. #4
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aeyis View Post
    Prefered playstyle will always effect things tho. For example in wow you could see fire, frost and arcane mages at the same time, even tho perhaps one spec did way more damage then the other 2.
    Personal preference is irrelevant to the raiding communities.
    Seen any MRDs taking DPS slots in Coil runs?

    Also, for the longest time, the only viable raiding spec for Mages was Arcane. Frost was the only viable PvP spec and Fire Mages were laughed at and scorned in ALL content.
    Hell, even back in Burning Crusade, you NEVER saw an Arms Warrior outside of PvP, it was Fury or Protection or you got kicked.

    If you want to use a Tier 2 set because you 'like' the bonuses over a Tier 3 set with mathematically superior bonuses, you will never see endgame content in your hypothetical scenario. Barring of course your own personal static where everyone involved is more concerned with playing their own way than winning in the most efficient way, like PuGs tend to do.
    (7)

  5. #5
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sylve View Post
    Personal preference is irrelevant to the raiding communities.
    Seen any MRDs taking DPS slots in Coil runs?
    https://youtu.be/LtE-jJDSG8E
    Pesky MRDs.
    (3)

  6. #6
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Dhex View Post
    Pretty safe Sylve meant cutting edge, not outdated echod content ^_^
    (6)

  7. #7
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Hybrid over horizontal, i really hate the vertical system, and player laziness should not be an excuse to have an oversimplified vertical system.
    (9)

  8. #8
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Id vote for Vertical progression on gear and horizontel progression on the character. Rather than Horizontel progression on the gear.

    Quote Originally Posted by Sylve View Post
    Unfortunately, you can too far in the opposite direction, as WoW showed us in the past.
    Lots of occasions there where a set bonus on a lower tier of gear made the higher level gear worthless.

    A nice balance could be struck, but getting that balance right is incredibly hard, as the theorycrafters will always math out which bonus is superior to ilvl gains and then that becomes the only piece of gear people want.
    This, is exactly how it went in FFXI also, albeit you had to take a lesser piece due to terrible drop rates on some things. Aby helped with weaknesses which boosted possibility of getting your item.

    Not to mention with a linear vertical progression it needs less content to hold the gear, whereas horizontel progression would require numerous places to place this content, FFXI did it by adding recoloured mobs, calling them NMs and putting a extremely low drop rate on them to prolong the validity of said content, or with currencies (OMG! the currencies! WAY too many XD) and putting them at a price that you had to repeat the one piece of content over and over and over. Not to mention these pieces of content where, in majority of the cases, much much smaller than the content we get every 3 months with FFXIV giving us new scenary every update to explore and pillage. Or they were the exact same maps with modified mobs in them.
    (2)
    Last edited by Sapphic; 05-31-2015 at 10:21 AM.

  9. #9
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Vertical progression is better... Though I love the argument that horizontal give you more choices. You mean the illusion of choice... because sure you may have 5 or 6 different chest pieces you could use but if you not using this one right here well your wrong!

    Vertical sure there may not be many choices however you tend to not need to what to use because it is almost always the highest ilvl gear. I say almost because of how some games like WoW would put really good set bonuses on gear that even when they became outdated the set bonus still made it best to use for the most part.

    Though you humans do love your illusions don't you...

    The cat is bemused =-.-=
    (13)

  10. #10
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by NadienKirisame View Post
    Vertical progression is better... Though I love the argument that horizontal give you more choices. You mean the illusion of choice... because sure you may have 5 or 6 different chest pieces you could use but if you not using this one right here well your wrong!

    Vertical sure there may not be many choices however you tend to not need to what to use because it is almost always the highest ilvl gear. I say almost because of how some games like WoW would put really good set bonuses on gear that even when they became outdated the set bonus still made it best to use for the most part.

    Though you humans do love your illusions don't you...

    The cat is bemused =-.-=
    Take Ragnarok online: You could use about a dozen ''best'' items for each slot (specifically cards), several different builds for each class (that could play radically different).

    How is that a mere illusion of choice?

    Incidentally, in true horizontal progression you can make up your own mind to follow the ''meta'', or popular opinion on whats best.
    Quote Originally Posted by Sylve View Post
    Personal preference is irrelevant to the raiding communities.
    I mentioned that example as a raid example. I often used less then ''best dps'' specs in a raiding enviroment in wow, including the (then) current hardest content.
    Typically speaking nearly all specs were ''viable'' (well, from tbc and onwards, anyway), meaning you could perform well enough to take down the encounter with any spec.

    I dunno, perhaps its because I feel that how well you play is foremost down to you as a player, rather then your ''build's limitations.

    Quote Originally Posted by Sylve View Post
    Seen any MRDs taking DPS slots in Coil runs?

    Also, for the longest time, the only viable raiding spec for Mages was Arcane. Frost was the only viable PvP spec and Fire Mages were laughed at and scorned in ALL content.
    When was that exactly? Im not sure when you started playing WoW, but Arcane, Frost and Fire all had very long periods of being on top. Ive played frost and arcane when they were considered the underdog.
    Noone laughed at my dps tho.

    Quote Originally Posted by Sylve View Post
    Hell, even back in Burning Crusade, you NEVER saw an Arms Warrior outside of PvP, it was Fury or Protection or you got kicked.
    Ive played a 2H enhancement shaman in early tbc (ssc specifically) and made it work (ie: viable dps). The problem is not with the stats, its with peoples attitudes.

    A good of example of that would be when I rolled dual enhancement and elemental at different periods in TBC, and people were horrified. That is, untill they saw that they actually dealt really good damage.
    Quote Originally Posted by Sylve View Post
    If you want to use a Tier 2 set because you 'like' the bonuses over a Tier 3 set with mathematically superior bonuses, you will never see endgame content in your hypothetical scenario. Barring of course your own personal static where everyone involved is more concerned with playing their own way than winning in the most efficient way, like PuGs tend to do.
    If you need math to win encounters for you, instead of skill; then I will agree with you that going ''the best'' is the only real thing to do.


    According to your logic, people must absolutely hate and avoid making mistakes in a raid, since being anything but the ''the best'' is such a big deal. In reality however, even the best players will rarely play perfectly. (but down encounters anyway)
    Which I think shows that ''the best'' isnt such as must have as is often believed.
    (8)
    Last edited by Aeyis; 05-31-2015 at 10:55 AM.

Page 2 of 20 FirstFirst 1 2 3 4 12 ... LastLast

Tags for this Thread