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  1. #10
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Biggest argument against horizontal:
    We have limited inventory. Even with one set of armor per class, we will have precisely ONE extra slot in our armoury for extra gear.
    "Horizontal" means you have choices that are more than the 4 we have now (which are Dreadwyrm, Crafted, Ironworks, and Demon. All of which have at least 1 piece that's considered best in slot for nearly every class)
    XI didn't exactly have the same issue ideally, as leveling a job and gearing it fully was a process that took months and months of time, to the point they had to add extra storage NPCs that would make our armoire system blush. 160 inventory spaces was barely enough for a SINGLE job.
    The current producers took one look at this mindbogglingly absurd level of item management and said "No...not anymore" and gave us the current system.
    Here's the thing: If it requires you to use your inventory or retainers to store equipment sets (glamour is not included, they're a special case) because you ran out of room in your armoury, then that's bad design.
    Unless they upgrade the armoury to have more slots (a TON more slots, we're talking 50 or more per equipment piece) then horizontal progression is not viable.

    Quote Originally Posted by SDaemon View Post
    I'd rather not have to farm sets of resist gear of every element/weapon just to be viable. Especially having to do it each time a new tier of content came out. (Unless those same element/weapon resist gear sets were relevant forever, in which case we would be left with utter stagnation of character growth.)
    The same applies to other areas as well.
    I already spend hours and hour farming Coil to get the drops I need to be "BiS." Having to do that to have different situational pieces of gear for every encounter would be ludicrous.
    Imagine needing different gear sets for each Turn in coil. You would need twelve armor sets per class. We do not have that kind of space, and this is not that type of game.
    (8)
    Last edited by kyuven; 06-01-2015 at 05:14 AM.

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