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  1. #11
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Making gear with effects everyone can acquire fixes that. There will not be "one best set" it will be trade-offs and play-styles.

    If you have that-of an easy choice in picking gear then its already failed.

    I don't see any balance concerns with the game, people can argue for hours for example about War/PLD but both jobs are good, both jobs can beat the game. The only job right now that isn't balanced, is SMN. It needs a boost.
    Balancing is good right now(except SMN), but you said you didn't want it to be balanced...

    Even if there are no one best set, you would still be able to get a set that you can beat the whole game with for years to come...

    You say it would work because of trade-offs, but if I put together a good combination that I think is balanced for my play style, then there would be no need for me to do any more content in the game. If there were better options for me to get later down the line of the game, then it would go against the whole definition of "Horizontal Progression". (and don't come with the argument of doing all content because it's fun, because that only lasts a month at most)

    It's not a fair comparison either, because the current model would be better if there were special effects like that on gear too... Ideally you would want more armor, but you would want that in a horizontal model too.

    Current stats might not be the most interesting, but would people really care about those different effects? Most people I see don't care about optimizing their gear, so why would people do it with a horizontal model? For there to be effects interesting enough for people to care, they would have to completely overhaul the whole game pretty much.

    Quote Originally Posted by Allyrion View Post
    For me, I feel like the people who want vertical progression are materialistic and the people who want horizontal progression are hoarders.

    I probably just insulted everyone saying that, but I don't really like either.
    I like stuff like the Relic where you get one piece. It can be upgraded and customized.
    I don't think that system has to have as much RNG grind as the relic does, and it could be tied into drops from raids to enhance.

    I don't want a bunch of crap in my bags for situation gearing and limited sense of progression.
    I don't want gear to be completely disposable every patch cycle either.

    I guess I'll favor the 'standard' vertical progression as it is.
    I think we could use some more interesting stats though.
    This^
    (2)
    Last edited by Craiger; 06-01-2015 at 03:04 AM.

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