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  1. #1
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sapphic View Post
    So you turn it from a game where all jobs are viable for all content to stacking the best job because they are no langer balanced with your idea, thus it turns into FFXI where, if you didnt have a geared FOTM job, you didn't get to clear the content?

    And you wonder why people think your ideas are bad.....

    It had those points, where at launch, PLD was more effective than WAR in blinding coil, so WAR was excluded. DRG was sub optimal in Final coil due to low magic resist and heavy magic damage AE, so they were excluded. They where fixed, they are perfectly viable now for all content. SMN is getting modified due it being less effective than BLM in a lot of content and thus will be as viable.

    That sounds more like class issues then gear issues. It was fixed.

    Maybe if you could think of the overall picture instead of just yourself, even you would start to see how dumb an idea that is.

    BTW GW2 sucks :P
    I didn't say it didn't. However your talking about classes, not items. Of course a better class would be prefered, however that doesn't mean it cannot do it. I am sure Warrior at the time did something better then Paladin.

    However, GW2 does suck. There was really no choice, berserker gear was just the best.

    I don't think that was a good designed game because it had a lot of problems. My examples come from Everquest mostly where the design worked VERY well.

    However, Everquest and FFXI are different games (very different) then FFXIV. I am saying it can work very well and make it very fun. Everquest II's unique gearing system is one of the reasons it was popular for a bit. "Oh? A game where I have choice in my character's design? I don't have to be like everyone else?"

    FFXI wasn't a very good game, so giving examples from that game isn't very.. convincing.
    (1)
    Last edited by Nektulos-Tuor; 06-02-2015 at 12:11 PM.

  2. #2
    Player
    Whocareswhatmynameis's Avatar
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    Aug 2014
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    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    FFXI wasn't a very good game, so giving examples from that game isn't very.. convincing.
    Final Fantasy XI is getting it's last content patch in November of this year. It lasted 14 years with expansions and content patches. Do you think FFXIV will still be getting new content in 2027? It's possible but seems unlikely to me, 14 years is a long time for a bad game to maintain a profitable subscriber base.
    (5)

  3. #3
    Player
    Nektulos-Tuor's Avatar
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    Thanatos Ravensweald
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    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Whocareswhatmynameis View Post
    Final Fantasy XI is getting it's last content patch in November of this year. It lasted 14 years with expansions and content patches. Do you think FFXIV will still be getting new content in 2027? It's possible but seems unlikely to me, 14 years is a long time for a bad game to maintain a profitable subscriber base.
    Huh? I actually don't know anyone who plays it and never heard of the game. It apparently had 200k subscribers in 2006. That.. isn't very successful. I mean if it only had 200k in 2006, I'd imagine its like nothing now.

    I mean, the SWG Emulator has more subscribers then that. "NOW"

    Just because something still exists doesn't really mean its good. However - just because it doesn't have many players doesn't mean its bad either. I just... I don't hear anything of that game.

    Which, isn't a good sign.
    (0)

  4. #4
    Player
    kyuven's Avatar
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    Sep 2013
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    Ul'Dah
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    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Huh? I actually don't know anyone who plays it and never heard of the game. It apparently had 200k subscribers in 2006. That.. isn't very successful. I mean if it only had 200k in 2006, I'd imagine its like nothing now.

    I mean, the SWG Emulator has more subscribers then that. "NOW"
    200k subscribers is a LOT, especially post-WoW.
    People just seem to confuse "accounts" with "subscriber numbers."
    F2P games can count accounts, as once you make one you're part of their business. Some people have multiple accounts. Since XI actually DELETES inactive accounts (or at least, they did) then they can't use this data. SWG Emulator DOES use this data, since they don't HAVE subscribers.
    P2P games have to count subscribers.
    With 200k subscribers, XI was VERY successful. To this day it's still SE's most profitable Final Fantasy ever.
    Just because you haven't heard of it, doesn't mean it's not popular.
    Also, how the heck can you call it "not a good game" when you apparently haven't played it?

    Quote Originally Posted by Nektulos-Tuor View Post
    Rare Drops in Dungeons, Common Drops in Raids, Rare Drops in Trials? In Everquest II there were about 70 pieces of unique gear.
    You...probably weren't around for the early days of the game I take it.
    See, to get to that "horizontal progression" took years and years of expansions and new content. When the game started and up through Desert of Flames, the game was pretty much exactly like XIV is now, with the exception of a few special "effect" items that were damn near required (looking at you, manastone!) to do endgame content.
    There were no options. You HAD to have this gear. And let's not even get into how unimaginative the armor designs were (the lvl 40, 50, and 55 plate armor looked EXACTLY THE SAME, just tinted a little different)
    There's a reason they felt the need to add an Appearance Slot (probably one of the better ones out there IMO...even if most of the options looked meh)
    Oh and EQ2 did vertical progression as well. Every expansion, with the exception of gimmick items, all your old gear became instantly outdated. Hell my lvl 50 raid gear was replaced instantly by Mastercrafted (yes, CRAFTED) lvl 55 gear in a week. A practice they only really stopped when they slowed down raising the level cap, and even then it wasn't "sidegrades" as much as "inclinegrades"
    And that's not even getting into how they felt the need to add a quest to strip the effect off your Mythic weapon because, while the effect for many classes was VERY good, the stats were outdated the very next expansion.
    (3)
    Last edited by kyuven; 06-02-2015 at 02:34 PM.

  5. #5
    Player
    Sapphic's Avatar
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    Oct 2013
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    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by kyuven View Post
    You...probably weren't around for the early days of the game I take it.
    I played EQ2 from early access after switching with what SOE did with SWGs combat upgrade. Played the first expansion also. There was a very linear progression path. Even to raid you had to have a specific level of weapon to be even able to hit the thing.

    I do remember having to literally walk from Fallen Gate to freeport because of all the copprt coins (before they auto upgraded to a higher currency :P Or the trains in the gate, party running towards the exit with half the zone trailing behind, which, on their way back to spawn slaughtered all the XP parties on the way :P

    Shared XP debt too :S
    (0)

  6. #6
    Player
    Sapphic's Avatar
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    Sapphic Meow
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    Odin
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    Monk Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I don't think that was a good designed game because it had a lot of problems. My examples come from Everquest mostly where the design worked VERY well.
    It worked so well that it didn't have to go free to play...... oh wait!
    (1)

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