Garuda Opener -
Pros
- +5 Ticks @ ~35% Increased Damage with RS + XPOT (+192 Potency over Having to Recast Dots at the normal Potency)
- Extended PPP (1000 Damage?)
- 2 Extra Ruins
- Extended Miasma II (40 Potency over Ruin)
Cons
- Missed Pet Damage using Contagion
- Lower Pet Damage using Garuda
- Missed Pet Damage when Re-Summon Ifrit
- Less AA Damage due to higher MP usage and less Ruin II casts.
- Expensive Opener
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With everything working properly your bonus Damage using the Garuda opener is like 2000 Damage.
But then you start weighing in what you lose.
Less Ruin II for guaranteed AA damage @ ~80 Per hit (532 MP is like 20 Ruin II's over the use of Ruin, so on average 2/3 extra AA hits VS normal casts/AA clipping.)
So there is 1000 Damage
Considering Ifrits Damage VS Garuda Damage even with Foe Requiem up.
Garuda 125VS Ifrit 140 (No Rouse/Spur) 15 DPS Difference
Then you add in the duration of Rouse/Spur Ifrit has 27DPS higher potential without Enkindle.
Over the duration of that buff you have an additional 540 or 900 if you have slash/blunt debuffs.
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So you can see how Ifrit catches up pretty fast.


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