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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Ya but we need them. Hopefully someone does that in 3.0

    When I'm done with finals I'll have a month to make a sim.
    (0)

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    About time someone made one for the Summoner. Good job on the thread!

    Now all we need is one for the Bard and we're good to go!
    (3)

  3. #3
    Player
    Xashyu's Avatar
    Join Date
    Nov 2014
    Posts
    34
    Character
    Xashyu Pamyu
    World
    Tonberry
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Dervy View Post
    About time someone made one for the Summoner. Good job on the thread!

    Now all we need is one for the Bard and we're good to go!
    Teach me avalen senpai! ;-;
    (3)

  4. #4
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Dervy View Post
    About time someone made one for the Summoner. Good job on the thread!

    Now all we need is one for the Bard and we're good to go!
    This is the dream, I think it wont happen though xc

    OT: awesome thread, helping me a lot for my smn alt.
    (0)

  5. #5
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Thing on rotations that I wrote somewhere else, maybe it will be useful to you:
    I'm going to compare the total potency over the opening 45 seconds of some popular rotations.

    1. Official forum SMN thread (http://forum.square-enix.com/ffxiv/t...Summoner-Guide)
    Messy guide, but at the end is a rotation.

    (Open in new window for larger pic)



    2. Reddit's "Summoner: an Extensive guide" Sleigh's Opener (which refers to here) (https://docs.google.com/document/d/1...FJWVSKlvU/edit)
    A 66 page guide and discussion on Summoner

    (Open in new window for larger pic)


    3. My opener (VIDEO: https://www.youtube.com/watch?v=MqVzR1G8Vww)
    The difference with my opener is that I squeeze in 2 festers within trance, but this makes me have to wait for fester to be off cooldown meaning that my "burst" is 10 seconds behind.

    (Open in new window for larger pic)



    Conclusion

    Sleigh's opener seems to be superior to the official forum opener, as they have the same "burst" time (both enter trance at 15s).
    I can't tell how my opener compares without extending the duration beyond 45s, but you can see that there is a lot more potency remaining at the end from DoTs, while the potency at the end of the 45s is still comparable.
    Tell me if I've messed up something...
    (0)
    Last edited by Sylkis; 08-12-2015 at 10:43 PM.

  6. #6
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    One thing I've been thinking about because of comments from Sleigh and SunnyHirose on another thread is how the potency of the dots should be considered, and not sure if HavenChild might want to include it in the guide.

    Here's is what I mean about the dots.

    Bio 40 Potency/tick @ 3s over 18s. There is a very high probability that you will cast the spell part way into the server tick, say 1.5s. This cuts the Dot timer down to 16.5s right off the bat. How many server ticks can you get into it now? -> only 5 @ 40 potency or 200 Potency.

    The chances of either repeating this or clipping the dot are very high, so high up the point that overall I think it changes the potency of the dots, since it only takes 1 second to alter the dot duration. 17s, 23s, 29s

    Bio 200 Potency
    Miasma 265
    Bio 2 315

    --------------------------------------------------

    This would be fine of course if each dot carried an individual timer that starts on cast, but it doesn't.
    (0)
    Last edited by Judge_Xero; 05-03-2015 at 12:28 AM.

  7. #7
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Judge_Xero View Post
    One thing I've been thinking about because of comments from Sleigh and SunnyHirose on another thread is how the potency of the dots should be considered, and not sure if HavenChild might want to include it in the guide.
    Here's is what I mean about the dots.

    Bio 40 Potency/tick @ 3s over 18s. There is a very high probability that you will cast the spell part way into the server tick, say 1.5s. This cuts the Dot timer down to 16.5s right off the bat. How many server ticks can you get into it now? -> only 5 @ 40 potency or 200 Potency.

    The chances of either repeating this or clipping the dot are very high, so high up the point that overall I think it changes the potency of the dots, since it only takes 1 second to alter the dot duration. 17s, 23s, 29s

    Bio 200 Potency
    Miasma 265
    Bio 2 315

    --------------------------------------------------

    This would be fine of course if each dot carried an individual timer that starts on cast, but it doesn't.
    I actually also think this way when considering when to clip a DoT. Before adding it in, I would like to better explore further if you were in fact getting a single tick less within the final 3 seconds by clipping appropriately to maintain your DoTs from falling off and how that relates to maintaining your DPS.

    I have no idea how you would accurately test this though. While you could simply watch the DoT and record the amount of ticks it does, that does not entirely showcase imo how your DPS is impacted from clipping in the 3 second area, and that weighed against, how letting your DoT fall off for a fraction of a second but re-applied and logged just in time for the server tick. That's kinda what I was inclining to in my previous post about when to recast a DoT. I would argue that mid - fight it may be impossible to even do this properly on any level.
    (0)
    Last edited by Havenchild; 05-03-2015 at 04:54 AM.

  8. #8
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Havenchild View Post
    I have no idea how you would accurately test this though.
    Myself and Sunny turn the DoT clip into a percentage. (TimeLeft_DoT - Animation_Lock)/3, then multiply this number by the the damage of a tick.
    (0)

  9. #9
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    INT vs DET: The global argument. (Spellspeed can’t wait to get in this action)
    Widely contested as to which is better, these are both the main modifiers of your damage as of 2.55. From testing, INT will modify the damage more of Ruin I/II and Fester than DET will. However, DET is a bigger modifier on DoT damage than INT. This was previously tested in-game by using a Book of Spades (ilvl110) vs the High Allagan Book of Casting (ilvl115). The difference between these books was documented by many users as a very slim margin of 3-5 DPS in favor of the High Allagan Book of Casting.
    I think I'd like to extend on this a bit more.

    With our old Damage Formula, (WD*0.2714745 + AP*0.1006032 + (DET-202)*0.0241327 + WD*AP*0.0036167 + WD*(DET-202)*0.00108 - 1), we estimated Determinations value for both the Summoner and Black Mage to be in the 0.28x Range, a Weapon Damage weighting of 6.5x - And 0.33 DET with 9.X for Disciple of War classes.

    With recent findings of how Determination scales with our Main Stat AP (Attack/Magic Potency), Determinations value has actually increased far more substantially than we initially thought, respectively, a jump from a Determination weighting of 0.327 to 0.439 for Dragoons. This pattern will follow suit for all jobs.

    So going back to the Book of Spades vs Allagan Book of Casting debate. If we use my guestimated Summoner Weights of:

    WD: 5.536
    INT: 1.000
    DET: 0.422

    The High Allagan Book of Casting only has a weighting of 1.3 greater than the Book of Spades.

    If we used the previous damage formula to calcuate weights, the High Allagan Book of Casting would have a weighting of around 10 greater, not including Critical Hit Rating obviously, but this should prove why there's such a small damage difference between the two books.

    **note** They're guestimated because I used made up variables with a Formula that doesn't even work for the Summoner, but that should be a rough estimate of what the WD/DET Weighting should be for the Summoner.
    (2)

  10. 05-03-2015 04:41 AM

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