The major reason for no speed increase was it was technically impossible.
"it would've been OP"-argument can just as well be countered with: "We can change the conversion". Or just go the WoW root and only affect the tick time of caster DoTs (and not "physical" dots). There are a lot of solutions to the "balancing issue" problem - but no point in exploring them if the server can't handle that.
 
		
		 
			 
			
 
			 
			 Originally Posted by Dervy
 Originally Posted by Dervy
					
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