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  1. #1
    Player
    Sunako's Avatar
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    Nov 2013
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    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Havenchild View Post
    asd
    If it cost no aetherflow it will become part of our singletarget dps rotatio and you need try find situations once all your 3 dots have really small duration left. Other words You need "sacrifice" your singletarget dps if you hold your tri-disaster for the add mechanic that is gonna spawn later. Thats why I prefer aetherflow system myself. I like the idea you should use tri disaster only if your opponent is clean of dots and you can choose when you use it and not every time it is out from the cd.
    (0)
    Last edited by Sunako; 05-25-2015 at 12:18 AM.

  2. #2
    Player
    Havenchild's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Sunako View Post
    If it cost no aetherflow it will become part of our singletarget dps rotatio and you need try find situations once all your 3 dots have really small duration left.
    Other words You need "sacrifice" your singletarget dps if you hold your tri-disaster for the add mechanic that is gonna spawn later. Thats why I prefer aetherflow system myself. I like the idea you should use tri disaster only if your opponent is clean of dots and you can choose when you use it and not every time it is out from the cd.
    Like if it's no Aetherflow, it's gonna be amazing to use around just generally especially when like you have two DoTs at like lets say 5 seconds and another at like 1 second left fairly sure if you use it in a moment like that, it would be a DPS gain. If it uses AF though, then I think solely those moments where like something is gonna die so fast you cant Bane off of, is when you would use it. Perhaps also to re-dot up a mob when it finally comes back into play after going invincible and all your dots falling off.
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  3. #3
    Player
    Sunako's Avatar
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    Nov 2013
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    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Havenchild View Post
    Like if it's no Aetherflow, it's gonna be amazing to use around just generally especially when like you have two DoTs at like lets say 5 seconds and another at like 1 second left fairly sure if you use it in a moment like that, it would be a DPS gain.
    Waiting for that kind of situation is theoretically dps loss. You wanna use it every time skill is out from the cd. I have not calculated what would be most wise way use this kind of ability since it is not even important cause anything is not confirmed, but i think you should use it after next what ever dot is gonna fall of from your target after skill drop out from the cooldown so you can use it often as possible.
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  4. #4
    Player
    Judge_Xero's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Yeah. If indeed it is a CD skill.
    RS B2 M B - 3D before RS falls may be an option as well. Can think of it as a free dot extension under buffs.
    (0)

  5. #5
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Still refining my DPS on a Dummy before I try in real scenarios (I know, Echo, but I still want to be absolutely comfortable), but, should I ever be hardcasting Shadowflare? I only use Shadowflare when Swiftcast is up. I was able to obtain 527 on a dummy (Ifrit) without hardcasting Shadow flare.
    (0)

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Skeith-Adeline View Post
    Still refining my DPS on a Dummy before I try in real scenarios (I know, Echo, but I still want to be absolutely comfortable), but, should I ever be hardcasting Shadowflare? I only use Shadowflare when Swiftcast is up. I was able to obtain 527 on a dummy (Ifrit) without hardcasting Shadow flare.
    You should keep shadowflare 100% of time up(in case your target stand still and not moving around) just like other dots. Not matter do you have swiftcast or not.
    (0)
    Last edited by Sunako; 05-25-2015 at 07:20 AM.

  7. #7
    Player
    pandabearcat's Avatar
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    Sep 2013
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    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    So you can think of tri-disaster as saving you 3 GCDs over the course of 30 seconds.

    Eyeballing dot casts, assuming 100% uptime, if you RS > bio II > miasma > bio, you'll have bio II up at 2.5, miasma at 5, and bio at 5.5

    Assuming we will tridisaster at 19.5, you end up having

    Bio II 17 duration, 13 clipped
    Miasma 14.5 duration, 9.5 clipped
    Bio 14 duration, 4 clipped

    Purely looking at GCDs saved, you end up losing 13/30 + 9.5/24 + 4/18 = 1.05 GCDs of value.

    Er, its an odd metric but essentially what it means is it saves you one less GCD than usual. So we now calculate whether thats worth it.

    As opposed to letting dots run out, we gain

    Bio II - 17 seconds
    Miasma - 14.5 seconds
    Bio - 14 seconds

    So we get 17/3*35 + 14.5/3*35 + 14/3*40 = 554.16. So with 20% RS it will give us 110.8 potency. Since a normal GCD is roughly 80 potency (as we'd never skip dotting), this is worthwhile, with a net benefit of roughly 30 potency.

    So the problem is, will it be more useful instead of we used it at the beginning of RS?

    Or rather, is it better if we use it when dots are all ticking down?

    So assuming instead that we merely want to save GCDs during RS (3 GCDs, to be exact), we'd actually only gain 2 (since 1 last GCD is used to hit a bio right at the end of RS).

    2 GCDs of Ruin during that phase will end up being 32 potency greater (due to RS) so actually depending on dot timer sync ups this is the same as trying to do the whole tri-disaster at the end thing.

    I'm not a fan of pre-overwriting dots. I will always wait until dots are <5 seconds and mostly sync'd up before reapplying.

    RS provides 7-8 potency/3 seconds, while reapplying a dot early results in more than that.

    Also sorry someone asked a question sometime yesterday but I hit post cap, whomp whomp.
    (0)

  8. #8
    Player
    Sleigh's Avatar
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    Sep 2013
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    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Something I think people haven't thought about with Tri-Disaster is it's possibly free to cast if it's attached to Aetherflow or a CD. That might not mean much in the opener since you usually get all your MP back anyway but past that it could be a nice little MP bump up.
    (0)

  9. #9
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Sleigh View Post
    Something I think people haven't thought about with Tri-Disaster is it's possibly free to cast if it's attached to Aetherflow or a CD. That might not mean much in the opener since you usually get all your MP back anyway but past that it could be a nice little MP bump up.
    So what we can definitely agree on is:
    1) if the skill is oGCD and it requires no AF use, that's a huge DPS gain in all scenarios.

    2) If it's on GCD and requires no AF use, still a net gain in most scenarios. (We've never really seen a skill like this though. An Instant skill on GCD that has a longer recast time then the actual GCD and also uses no AF.)

    3) If it's oGCD but uses an AF stack, depending on if we are looking at GCD or potency per second in relation to the server tick, it may or may not be better then a rotation that starts with Bio II precasted + third Fester.

    4) If it's on GCD and uses an AF stack, this is likely worse then the previous option because you lose an extra ruin.

    What I'm guessing you are referring to is situation 3. Using an extra AF is not giving you more MP just shifting the timer you burn stacks by 10 seconds once we get out of the opener which has AF off cd by the time you need to recover stacks.

    Now situation 3 might actually be worth it but it will solely depend on this DreadWyrm stance and how much potency you get in the 10 seconds you got into it sooner.
    (1)
    Last edited by Havenchild; 05-25-2015 at 01:31 PM.

  10. #10
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Oh I was just referring to MP costs, that's all. IE in something like Ramuh Extreme, you will go OoM (or have to start cutting out Ruins) shortly after the add phase if you don't get trapped, but if you actively would use 3D you're saving yourself 400~ MP every so often that might alone justify it, potency be damned.

    That's of course assuming MP management is gonna stay similar to what we have now. For all we know Dreadwyrm stance attacks are gonna be free to cast or something, it's truly a mystery.
    (0)
    Last edited by Sleigh; 05-25-2015 at 02:19 PM.

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