Until everyone understands this, I will continue to say it, since this is really the problem.
Right now, there are 3 MDPS classes:
The Monk, which requires so many positionals per minute I wouldn't even know how to accurately quantify it other than a loose guess of 18 positionals per minute making the assumption of 3 out of every 5 abilities per 10 seconds is a positional, which is likely not correct but seems good enough for the purposes of debate.
The Dragoon, which requires a mere 5 positionals per minute (3 heavy thrusts and 2 impulse drives per minute).
And Ninja, which requires a mere one positional per minute. It happens to be the largest pass/fail positional in the entire game at the present, though the only positional we know that will be close to it in pass fail is the Warrior's perfect parry, interestingly enough.
When you examine this, people who love positionals already have a class in the MDPS archetype. People who are okay with, but don't enjoy too many, have the Dragoon. People who hate positionals but want a melee DPS class have the Ninja if they can begrudgingly accept a mere one.
You are basically telling anyone who hates positionals but loves melee DPS to play RDPS classes, which many people do not enjoy.
Saying "Their positionals are bonus" does not alleviate the fact that they are required to maximize DPS as a MDPS class. They just don't completely cripple your DPS like they used to back when they were hard requirements. And to anyone who doesn't enjoy this, they are basically out of luck, because everyone wants the Ninja to be turned into a pseudo Dragoon or a Monk without giving anything in return. So instead of having even one class cater to the people who don't like positionals but love MDPS, you are saying they just shouldn't be MDPS because the people who love positionals and RDPS classes want something different from the Monk or Dragoon in style, but functionally similar in gameplay.
How can you not see this as a problem?