Page 138 of 212 FirstFirst ... 38 88 128 136 137 138 139 140 148 188 ... LastLast
Results 1,371 to 1,380 of 2116
  1. #1371
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    I think I read somewhere that Tornado kick is on a 1 minute cooldown. So the only uses I can see for it are when a boss jumps or when we get perfect balance back (if the fight has no downtime) use tornado kick and quickly get them back with perfect balance. A 500 potency attack once every 3 minutes sounds pretty good in a fight with no downtime. It's definitely a situational burst move. Elixir Drive sounds like it will be our main source of burst damage normally. I think Chakra/Move form will be good for when shoulder tackle is on cooldown and we have some mini downtime moving back to the boss or to other adds. I'm really excited with these new monk abilities.
    (0)

  2. #1372
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Hmm? The boss goes invulnerable on both of those fights so you could use, though you're not in too much jeopardy of losing your stacks really. I really like playing monk, but I haven't got the gear drops to play it in fcob at all. Unfortunately I accumulated too much NIN stuff, DW daggers and all, and I hate NIN lol, my monk still stuck in mostly 110 gear. ( only DW drop I have for monk is chest piece.. yay! >.> )
    Yes the bosses go invulnerable, but you don't have any down time at all pretty much in those fights. In T10, the adds spawn right after the boss goes invulnerable. You can use when moving for Wild Charge for example, which I forgot, but except for the initial attack you saved up before the fight, you might get 1 more of during the rest of the fight... Not exactly something I would count as being in the rotation.

    Only usage I could see for T11, would be to get 1 stack when the boss goes invulnerable, then if you're unlucky and get the lightning debuff a lot during adds phase... Rest of fight you stay on boss 24/7. EDIT: 1 after the adds are dead too.

    I know those raids won't matter in expansion, but there will likely be more fights like that.

    Quote Originally Posted by Sora_Oathkeeper View Post
    I think I read somewhere that Tornado kick is on a 1 minute cooldown. So the only uses I can see for it are when a boss jumps or when we get perfect balance back (if the fight has no downtime) use tornado kick and quickly get them back with perfect balance. A 500 potency attack once every 3 minutes sounds pretty good in a fight with no downtime. It's definitely a situational burst move. Elixir Drive sounds like it will be our main source of burst damage normally. I think Chakra/Move form will be good for when shoulder tackle is on cooldown and we have some mini downtime moving back to the boss or to other adds. I'm really excited with these new monk abilities.
    On the subject of only using Tornado Kick with PB... I posted some calculations earlier in the thread, and it actually seems to be a DPS gain to use it either way. 500 potency is such a huge amount of MNK, that even having to regain those GL stacks is worth it.

    You would need to know when/if the boss is going to jump/become invulnerable next though, and if that's happening within the next minute, you would hold on to Tornado Kick for that...

    I'm confused about Elixir Drive now though... (why can't we get some concrete information about all abilities? CD, Potency etc are the first thing you look at) It's a 300 Potency AoE, and I'm pretty sure that stream guy said it had a 30 sec CD, which sounds too good to be true. Now I'm not sure anymore, and there are no other info on it.
    (1)
    Last edited by Craiger; 05-29-2015 at 02:10 AM.

  3. #1373
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Craiger View Post
    I'm confused about Elixir Drive now though... (why can't we get some concrete information about all abilities? CD, Potency etc are the first thing you look at) It's a 300 Potency AoE, and I'm pretty sure that stream guy said it had a 30 sec CD, which sounds too good to be true. Now I'm not sure anymore, and there are no other info on it.
    There's no way there's a 30 second CD on something like that unless there's a TP cost along with it. Something like that would need at least a 90 second CD. I mean Howling Fist is 170 potency and a 60 second CD.
    (0)

  4. #1374
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ricdeau View Post
    There's no way there's a 30 second CD on something like that unless there's a TP cost along with it. Something like that would need at least a 90 second CD. I mean Howling Fist is 170 potency and a 60 second CD.
    Yeah, that's what I was thinking too...

    Will probably be even more than 90 sec, because Dragonfire Dive has 120 sec CD with only 250 Potency
    (0)

  5. #1375
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Yeah, I'm thinking 120 seconds on Elixir Drive as well. I think even 90 seconds would be a bit short for something that strong.
    (0)

  6. #1376
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Enlighten me why we would never use Chakra in " some fights" ..?
    (0)

  7. #1377
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Yea idk. From what has been released it seems to me that we'd use Forbidden Chakra every time we get to 5 on the constant t11 type fights. Unless we're at that point of invig down, goad down, mp is down for the tp turret to use the tp regen ability, and need to use for some tp, which would prob be almost never. Not to mention an Astro may give us the card to reduce our oGCD cooldown time to get us back to invigorate faster.
    (0)
    Last edited by Kuroyasha; 05-29-2015 at 06:15 AM.

  8. #1378
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I mean I'm assuming it costs a GCD and doesnt cost anything, so its literally free damage and will give you 2 tp ticks sooo.. that's pretty good if you ask me.
    (0)

  9. #1379
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    The ability Chakra is on the GCD and does 0 damage... and you need to use it 5 times to be able to use the forbidden chakra or TP ability.

    Every time you use Chakra instead of another damage attack, you're losing DPS... Do it 5 times and you have lost tons of more damage than the 400 Potency Forbidden Chakra gives you.

    So you're only gonna use it when you can't hit the boss. That's why in some fights you're only gonna use it 1-2 times.

    T11 example:
    5 Chakra stacks applied before the fight.
    1st. Forbidden Chakra
    1 Chakra stack on transition to add phase
    0-4(?) Chakra stacks when/if you get lighting debuff during adds phase
    1 Chakra stack after adds are dead
    (2nd. Forbidden Chakra)

    It's very doubtful you would get a second Forbidden Chakra, unless you're unlucky with lightning debuff, or you're using Chakra when you could be doing damage to boss instead. It's worth doing it for one stack though, if you know you won't be able to get another stack from downtime.
    (0)
    Last edited by Craiger; 05-29-2015 at 07:05 AM.

  10. #1380
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    That seems like a really bad assumption, that you're losing DPS.

    There are times where you would want to use it in the current rotation, for example. Demolish at 5 seconds -> Fracture is already on. What now? You wanna clip Demolish, or let it drop? Chakra, then demo = no wasted ticks. "such damage loss".
    This is also /assuming/ its on the GCD. If we go by what the PCGamer twitch guy was talking about, SMN will complete shit.. soo lets not take his word for anything except for spellnames.

    I think that, IF it is on the GCD, you would use it as a buffer. In my head, if you're not re-applying Twin Snakes and Dragon Kick at 2 or less seconds, you're losing damage. You want to do your lowest potency attacks as little as possible, so clipping them at 4 seconds just encourages using them more often.

    So to me, using a chakra in order to re-applying Twin Snakes/ DK at 2 or less, while gaining the benefit of getting a Chakra attack, or TP regen, it will be worth it.

    We're also assuming it doesnt have a CD, if it does we can probably just use it whenever it comes up.
    (0)
    Last edited by Odowla; 05-29-2015 at 07:19 AM.

Page 138 of 212 FirstFirst ... 38 88 128 136 137 138 139 140 148 188 ... LastLast

Tags for this Thread