I was just going to come in here to say this but I see it's already been covered. Thanks for representing those of us in the community who feel this way. ^^"Why play an mmo if you want to play solo?" Well, try finding a single player game that is as large and immersive as an mmo, with new content constantly being added. I mean, I've sunk hundreds of hours into Elder Scrolls games or classic Final Fantasy, but eventually you've played the whole thing and have nothing new to see. There are no content patches for those games, or expansions that add another 40% to the world map. You don't get an evolving storyline or new classes and characters every few years. An mmo isn't just a multiplayer game... it is a game that is constantly growing and adapting.
Personally, I play several mmos mostly by myself, because I enjoy the world building but don't have the time or patience to coordinate myself to a raid schedule. I'm mostly content with casual group content like Crystal Tower and 4-man dungeons. The ability to solo some fights would be a treat, so I'd definitely appreciate that type of content being added after the real raid groups have had their fun.
If dungeons were the only way to level up, I might agree, but they aren't. Fates and Leves are actually faster.solo dungeons exist in a ton of games... they have 1 purpose.. lvling up. i dont know if you've seen the dps queues before, but they're pretty bad. and they don't need anything that is not the in game right now. there are job quests that basicly work like dungeons for solo, there are maps that can be solo with bosses in them. a solo dungeon is basicly a hallway of mobs that give good exp for people that just don't care for parties while lvling up.
Also consider that a solo dungeon would give less exp. The enemies would be reduced to the difficulty of open world mobs, at which point you might as well stay out in the open world. This has to be the case. If solo dungeons gave the same exp as group ones, nobody would do the group ones. They won't design content that discourages group play in a mmo
no, they wouldn't... the baseless assertions in your post are too damn high
If you only care about the story of a raid, youtube.com is that way ---->
Raiding is a social experience and is pointless without people to play with, and doubly pointless without item drops. No one does coil for the story, it's not even that interesting until turn 12. So this most likely will never be implemented, you'll just have to settle for the 'normal mode' alexander next expansion.
I would however support the ability to go into low level dungeons solo without level sync.
Ignoring for a moment that most people in this thread are talking about soloable raids and other endgame content, not leveling content...
And also ignoring that the game already has avenues for players to level up solo...
And that it doesn't take long to level in general...
It sounds like what you want in solo dungeons are straight linear corridors filled with easy enemies and a piss-easy boss at the end, that players could solo queue into instantly, repeatedly, and that rewards as much experience as 4-mans.
That would DESTROY the pre-50 game. The open world would be a ghost town... nobody doing fates or leves. Nobody exploring and doing quests. Everyone would sit in their starting nation, queuing for these solo instances over and over until they hit 50 or quit out of boredom. Those who do want to level and play with other people would find it nearly impossible because nobody would be queuing for 4-mans or doing any of the above open world stuff. It would suck all the life and soul right out of the game.
I've been doing coil for the story, the fact that I need drops from it to complete it is a formality.
I would welcome solo dungeon content. It'll include some more companions to call on. Have it be like a set of trainable equipable gc recruits(or path companions...) that you can bring all of them to a dungeon, or call one of them out on the open world. That they can level up and become more useful in later solo dungeons(and thus get gil and items) is a good reason to do it repeatedly. And of course it would take a considerable while before they are able to be in top form, which is likely going to be slower than an all human pt anyway.
We can start with that first, then see if raids need similar treatment.
Last edited by Kallera; 05-21-2015 at 03:28 AM.
Agreed. I don't know what kind of epic story these people think they are missing out on. I think they think it's like Castrum Meridianum and Praetorium, with lots of cutscenes and story-telling. It's not. Most turns consist of you walking into a circle, a giant monster popping out, you defeating the giant monster, then walking on to the next circle. That's literally the 'story' of 90% of coil. You get a bit more in T5, T9 and a great cutscene in T12 (which you can youtube).If you only care about the story of a raid, youtube.com is that way ---->
Raiding is a social experience and is pointless without people to play with, and doubly pointless without item drops. No one does coil for the story, it's not even that interesting until turn 12. So this most likely will never be implemented, you'll just have to settle for the 'normal mode' alexander next expansion.
first the baseless assertions and now the assumptions...
when did i say they should be a corridor? when did i say it should be easy? when did i say it should give the same exp as 4-man dungeons?
would you sit in town queuing for solo dungeons? i wouldn't.... would you not do fates? (new ones) i would. would you not explore the world and new quests? i would.
the only people that would do those things are the people who like playing like that. your argument is invalid.
You specifically mentioned a "hallway" with enemies and a boss on the previous page.first the baseless assertions and now the assumptions...
when did i say they should be a corridor? when did i say it should be easy? when did i say it should give the same exp as 4-man dungeons?
would you sit in town queuing for solo dungeons? i wouldn't.... would you not do fates? (new ones) i would. would you not explore the world and new quests? i would.
the only people that would do those things are the people who like playing like that. your argument is invalid.
I said they would have to give less exp than regular 4 mans, you responded with "no they wouldn't"
As far as easy, they'd have to be. Solo means nothing could hit hard enough to require a tank, or require healing to survive, or high dps to kill. You're solo... you're only going to have one of those things.
And yes, if these things were the easiest route to 50, most people would do them.
i said that in others games that's what they are... not should be in this game
you didn't say they would give less exp than a 4-man you said they would give open world exp. those are very different statements.
Current dungeons are "piss-easy" so nothing would change there. i don't think anybody is asking for anything easier than that. you can have small groups of mobs that are soloable just like maps. bosses that use mostly AoE skills that can be evaded and have moderate damage like B ranks. your lack of imagination is not real barrier for creativity when coming up with this stuff, that is your personal limitation.
would it really be the easiest way to reach lvl 50? or just another way?
Last edited by kehn; 05-21-2015 at 03:47 AM.
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