Quote Originally Posted by kehn View Post
no, they wouldn't... the baseless assertions in your post are too damn high
Ignoring for a moment that most people in this thread are talking about soloable raids and other endgame content, not leveling content...
And also ignoring that the game already has avenues for players to level up solo...
And that it doesn't take long to level in general...

It sounds like what you want in solo dungeons are straight linear corridors filled with easy enemies and a piss-easy boss at the end, that players could solo queue into instantly, repeatedly, and that rewards as much experience as 4-mans.

That would DESTROY the pre-50 game. The open world would be a ghost town... nobody doing fates or leves. Nobody exploring and doing quests. Everyone would sit in their starting nation, queuing for these solo instances over and over until they hit 50 or quit out of boredom. Those who do want to level and play with other people would find it nearly impossible because nobody would be queuing for 4-mans or doing any of the above open world stuff. It would suck all the life and soul right out of the game.