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  1. #1
    Player
    Akuryu's Avatar
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    Jul 2014
    Posts
    168
    Character
    Aku Ryu
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    I don't think you guys are considering the amount of dev time that would have to be devoted to designing soloable dungeons and raids. The tank/heal/dps dynamic, which is the backbone of this game, would be thrown out. All classes would have to be able to solo them. All mechanics requiring multiple players removed or redesigned completely. It would mean designing an entirely new instance, and as it is we only get 3-4 of those every few months.

    These solo instances would be insultingly easy. Nothing could hit hard (DPS and healers would be in there solo). They couldn't drop loot. If they did it would encourage people not to group (why do a harder version of the fight with people who might snipe the gear you want, when there is a easy solo mode where you're giaranteed the drops?)

    So what's the point? Story? If all of this really is just so players can experience the story, they'll run it once, then never again. What a spectactular waste of dev time/effort.

    Dungeons are already easy enough that you can queue solo DF, not interact at all with your teammates, and sail right through. They are designing story modes for future raid content, which I'm sure will be easily cleared in duty finder as well. To want them to take it even further, and make it all soloable, just strikes me as antisocial. If you're that antisocial, you are in the wrong genre.
    (2)

  2. #2
    Player
    kehn's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Akuryu View Post
    snip
    solo dungeons exist in a ton of games... they have 1 purpose.. lvling up. i dont know if you've seen the dps queues before, but they're pretty bad. and they don't need anything that is not the in game right now. there are job quests that basicly work like dungeons for solo, there are maps that can be solo with bosses in them. a solo dungeon is basicly a hallway of mobs that give good exp for people that just don't care for parties while lvling up.
    (0)

  3. #3
    Player
    Akuryu's Avatar
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    Jul 2014
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    168
    Character
    Aku Ryu
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by kehn View Post
    solo dungeons exist in a ton of games... they have 1 purpose.. lvling up. i dont know if you've seen the dps queues before, but they're pretty bad. and they don't need anything that is not the in game right now. there are job quests that basicly work like dungeons for solo, there are maps that can be solo with bosses in them. a solo dungeon is basicly a hallway of mobs that give good exp for people that just don't care for parties while lvling up.
    If dungeons were the only way to level up, I might agree, but they aren't. Fates and Leves are actually faster.

    Also consider that a solo dungeon would give less exp. The enemies would be reduced to the difficulty of open world mobs, at which point you might as well stay out in the open world. This has to be the case. If solo dungeons gave the same exp as group ones, nobody would do the group ones. They won't design content that discourages group play in a mmo
    (1)

  4. #4
    Player
    Goufunaki's Avatar
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    Oct 2011
    Location
    California
    Posts
    516
    Character
    Goufunaki Rammstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by XgungraveX View Post
    and yet people come into mmorpgs wanting to solo content thats meant to be overcome by partys of players who took the time to level jobs to fill roles in a party. thats point of a mmorpg, to sit there and make it so that solo players be able to solo dungeon or raids kinda defeats the point of a mmorpg.
    Not everything has to be easier. But at the end of the day, I would rather people be able to catch up on their own time than to be left behind because they couldn't get the help they needed.
    (0)

  5. #5
    Player
    kehn's Avatar
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    Sep 2013
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    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    no, they wouldn't... the baseless assertions in your post are too damn high
    (1)

  6. #6
    Player
    Akuryu's Avatar
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    Jul 2014
    Posts
    168
    Character
    Aku Ryu
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by kehn View Post
    no, they wouldn't... the baseless assertions in your post are too damn high
    Ignoring for a moment that most people in this thread are talking about soloable raids and other endgame content, not leveling content...
    And also ignoring that the game already has avenues for players to level up solo...
    And that it doesn't take long to level in general...

    It sounds like what you want in solo dungeons are straight linear corridors filled with easy enemies and a piss-easy boss at the end, that players could solo queue into instantly, repeatedly, and that rewards as much experience as 4-mans.

    That would DESTROY the pre-50 game. The open world would be a ghost town... nobody doing fates or leves. Nobody exploring and doing quests. Everyone would sit in their starting nation, queuing for these solo instances over and over until they hit 50 or quit out of boredom. Those who do want to level and play with other people would find it nearly impossible because nobody would be queuing for 4-mans or doing any of the above open world stuff. It would suck all the life and soul right out of the game.
    (3)

  7. #7
    Player
    kehn's Avatar
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    Sep 2013
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    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Akuryu View Post
    snip.
    first the baseless assertions and now the assumptions...
    when did i say they should be a corridor? when did i say it should be easy? when did i say it should give the same exp as 4-man dungeons?
    would you sit in town queuing for solo dungeons? i wouldn't.... would you not do fates? (new ones) i would. would you not explore the world and new quests? i would.
    the only people that would do those things are the people who like playing like that. your argument is invalid.
    (1)

  8. #8
    Player
    Akuryu's Avatar
    Join Date
    Jul 2014
    Posts
    168
    Character
    Aku Ryu
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by kehn View Post
    first the baseless assertions and now the assumptions...
    when did i say they should be a corridor? when did i say it should be easy? when did i say it should give the same exp as 4-man dungeons?
    would you sit in town queuing for solo dungeons? i wouldn't.... would you not do fates? (new ones) i would. would you not explore the world and new quests? i would.
    the only people that would do those things are the people who like playing like that. your argument is invalid.
    You specifically mentioned a "hallway" with enemies and a boss on the previous page.
    I said they would have to give less exp than regular 4 mans, you responded with "no they wouldn't"

    As far as easy, they'd have to be. Solo means nothing could hit hard enough to require a tank, or require healing to survive, or high dps to kill. You're solo... you're only going to have one of those things.

    And yes, if these things were the easiest route to 50, most people would do them.
    (1)

  9. #9
    Player
    kehn's Avatar
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    Sep 2013
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    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Akuryu View Post
    snip
    i said that in others games that's what they are... not should be in this game
    you didn't say they would give less exp than a 4-man you said they would give open world exp. those are very different statements.
    Current dungeons are "piss-easy" so nothing would change there. i don't think anybody is asking for anything easier than that. you can have small groups of mobs that are soloable just like maps. bosses that use mostly AoE skills that can be evaded and have moderate damage like B ranks. your lack of imagination is not real barrier for creativity when coming up with this stuff, that is your personal limitation.

    would it really be the easiest way to reach lvl 50? or just another way?
    (0)
    Last edited by kehn; 05-21-2015 at 03:47 AM.

  10. #10
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I've been doing coil for the story, the fact that I need drops from it to complete it is a formality.

    I would welcome solo dungeon content. It'll include some more companions to call on. Have it be like a set of trainable equipable gc recruits(or path companions...) that you can bring all of them to a dungeon, or call one of them out on the open world. That they can level up and become more useful in later solo dungeons(and thus get gil and items) is a good reason to do it repeatedly. And of course it would take a considerable while before they are able to be in top form, which is likely going to be slower than an all human pt anyway.

    We can start with that first, then see if raids need similar treatment.
    (1)
    Last edited by Kallera; 05-21-2015 at 03:28 AM.

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