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  1. #1
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    For story purpose yes...

    I have a friends from 1.0 who casually play FF14 but still not finish T9 yet.
    All this happening because the community mmo that are supposed to play together but don't want to help her.
    I'm thinking about helping her via DF this weekend, hoping there is still queue for that.
    If not I hope that FCoB after heavensward are available even for 2 players.
    I'm a new player so I know the pain that nobody want to help you with the content then you need to struggle alone.
    Everyone only focused on FCoB and their static, even with the 15% echo still cant full equip yet huh...

    If everyone wonder if she from 1.0 why she still hasn't finish T9 yet, well there is a player like that who enjoy the quest, Lore, chatting. Raids is not the main core for Mmo, the main core is interaction and community.
    (6)

  2. #2
    Player
    DukeBurden's Avatar
    Join Date
    Aug 2013
    Posts
    298
    Character
    Duke Burden
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Sometimes I can get behind an idea like this. How annoying is it when you wanna get something done but HAVE to depend on 7 other dildonians? It's infuriating.
    (2)

  3. #3
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Which is better, letting players solo old stuff an expansion or two later, or nerfing the content during the expansion to the point that any 8-man with at least 5 brains shared between them can handle it? With something like WoW, I much prefer the former.

    On the other hand, FFXIV has been adding enough content for all manner of players, so that I don't feel the need to have a "me too" mode for raid content. With WoW, they spend most of their time working only on raid content, so of course the players all want equal access to it. With FFXIV I'm busy with new dungeons new outfits from each patch, crafting and housing, relics, Manderville man antics, and more.

    Quote Originally Posted by kyuven View Post
    Counter: name one single player game that charges a monthly fee to play.
    Doesn't that just support my argument idea that FFXIV offers an experience you can't get in a single player game?

    Quote Originally Posted by kyuven View Post
    IF you want to solo story content, the games I just mentioned are great alternatives. This game is not those games.
    How is FFXIV not a solo story game? Other than coil (which is optional), crystal tower (optional and easy), and a few parts of the main storyline that require groups but are otherwise faceroll easymode, everything else is solo story. Probably 90% of the game. Compare that to FFXI, where you couldn't fight a giraffe without having 3 people backing you up.

    Something I'm wondering though, is which fights do people want solo versions of? Coil? Primals? Or all of the dungeons? Personally, I'd love a solo mode vs the primals, since the 1 vs 1 dynamic could be really cool. Crystal tower, on the other hand, would be pretty lame without a group filling the massive arenas.
    (2)
    Last edited by Gunspec; 05-20-2015 at 01:06 PM.

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Gunspec View Post
    Which is better, letting players solo old stuff an expansion or two later, or nerfing the content during the expansion to the point that any 8-man with at least 5 brains shared between them can handle it? With something like WoW, I much prefer the former.


    Doesn't that just support my argument idea that FFXIV offers an experience you can't get in a single player game?
    1) They're going to do both, most likely, since they've been talking about adding "instance mercs." And this again goes to my point about story content being gated behind difficult content.

    2) Of course it has a different experience. It's a multiplayer game. But by the same token of offering a different experience, why bring something that makes it the same as a single player game? There is no need to introduce MORE single player experiences in a multiplayer focused game at this time.

    There IS content for both. But this is a multiplayer game, so the majority of content will be multiplayer. Good games have a direction in their development.
    And again, for the third or fourth time since you're not reading this: in 4.0, I would not be opposed to them having a mechanic for soloing 2.0 content, as it will be extraordinarily irrelevant by that point.
    But for now, and for at least the next development cycle, there is no need for soloable story content as it is still at least somewhat relevant.

    Quote Originally Posted by nuyu11 View Post
    Hmm.... How do you know?
    Some of player here play this game because of "Final Fantasy" they never play any mmo before.
    I'm more prefer this game is for all can play, not just for specific only can play.
    This IS an MMO. Not everyone will have the same experience. Just because it has Final Fantasy in the name doesn't mean it should be open to every single play style. They abandoned that logic within the series a LONG time ago.
    For example, if you liked VII, you might not like XII. People who love IX hate X. They're different games under the same franchise.
    This game isn't even comparable to the OTHER Final Fantasy MMO, which was even LESS soloable and has an even more difficult barrier to entry than this one.
    (2)
    Last edited by kyuven; 05-20-2015 at 01:14 PM.

  5. #5
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by kyuven View Post
    1)This IS an MMO. Not everyone will have the same experience.
    Yes MMO = Multiplayer Online Games, its just a genre nothing much, all player stay together playing game, doesn't mean they need to beat the hardcore content together, they can talk or laugh together the purpose of MMO is for social.

    Not everyone will have the same experience = That's why we make it more various & more choice.

    Let the hardcore player have their awesome loots and let the casual player complete their epic story saga.
    I don't want my casual friends quit this games due to frustration unable to beat the hardcore coil, all she want is to complete the story.
    (4)

  6. #6
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by nuyu11 View Post
    Yes MMO = Multiplayer Online Games, its just a genre nothing much, all player stay together playing game, doesn't mean they need to beat the hardcore content together, they can talk or laugh together the purpose of MMO is for social.

    Not everyone will have the same experience = That's why we make it more various & more choice.

    Let the hardcore player have their awesome loots and let the casual player complete their epic story saga.
    I don't want my casual friends quit this games due to frustration unable to beat the hardcore coil, all she want is to complete the story.
    MMO=MASSIVELY Mutliplayer Online (Game) "Massively" refers to how there is a large number of players interacting and doing things at once. If no one is required to group to do things, then it's just an oversized lobby filled with crafters. There ARE games like that, by the way.
    You DO have these choices, but you also have your choice in which game you play. This game offers you many choices, but it still has requirements. That's the way games work. Even Arena style games have certain requirements to get certain things.
    Seriously, if you WANT to play solo, there IS solo content. A lot of solo content. However, there will always be group content and, since this is a MASSIVE online world, that will take precedent over the single player aspect. Even the games i mentioned have things locked behind group content.
    If you're a predominantly solo player, and don't want to deal with the DF, PF, or making your own group, maybe this game is not for you. Similarly, if you don't like turn-based content and backtracking, FFIV won't be for you.
    Adding options, again, is fine, but those options should not supersede the core tenets of us working together to accomplish goals.
    (2)

  7. #7
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    A big part of the lure of raiding and pushing each week to progress through countless wipes for many Final Fantasy players is to experience the story in there.

    Now you want to take that away?

    Do people still wonder why theres a barrier between raiders and non-raiders with suggestions like this? Raids are designed for co-operation and socialisation to overcome the challenge for progression in the story within the content.

    Seriously, if you want to experience the story with zero effort, use youtube. Otherwise do what raiders do, socialize and put some effort into learning and improving your game to take on the challenge to see the story properly. Without the struggle the story becomes poointless as with coil, the story is based on the struggle to try and prevent the re-emergence of bahamut not some holiday picnic.

    The next part of the story is the first reward for finally defeating a fight, repeat clears of the boss are farming so you can tackle the next boss.

    The ONLY way I'd ever be behind this is when HW raids are released and they change it for coil NEVER for present raids. I guess I'm fine with players experiencing the story this way when no-one runs it anymore.
    (3)
    Last edited by Sapphic; 05-20-2015 at 01:36 PM.

  8. #8
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Sapphic View Post
    Do people still wonder why theres a barrier between raiders and non-raiders with suggestions like this?
    Hmm... Which one are you?

    From your lodestone I saw you have Odin Minion (1 year worth subs), but I don't see complete Dreadwyrn from your monk yet(15% echo).
    ( ͡° ͜ʖ ͡°)
    (1)

  9. #9
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by nuyu11 View Post
    Hmm... Which one are you?

    From your lodestone I saw you have Odin Minion (1 year worth subs), but I don't see complete Dreadwyrn from your monk yet(15% echo).
    ( ͡° ͜ʖ ͡°)
    News update: Full dreadwyrm is not BiS. 2nd News update: Accuracy. you need to be at the cap or just above it for each turn. Otherwise you miss or you are wasting stats on excessive accuracy. Thirdly, you can't see whats on retainers or in my bags, you're statement to try and dodge what I said is incorrect.

    For a start, im at 538 accuracy in that gear. 535 is cap for turn 13.

    http://xivdb.com/?item/8960/Dreadwyr...as-of-Striking look at the secondary stats, 33 skill speed. 47 accuracy. wearing that would put me 50 accuracy over the cap. Skill speed would be wasted as I have enough to do my full opening rotation under Perfect Balance. So I gain nothing from those stats. 33 skillspeed reduces reuse time by 0.031 seconds.

    http://xivdb.com/?item/8893/Augmente...ss-of-Striking Then look at these. 33 Crit 34 determination. No accuracy so I stay only 3 above the accuracy cap for turn 13. Plus both the stats are benefiial to my DPS.

    Add the legs.

    http://xivdb.com/?item/8962/Dreadwyrm-Slops-of-Striking
    http://xivdb.com/?item/8895/Augmente...se-of-Striking

    Dreadwyrn is 47 Skillspeed 23 determination augmented Ironworks is 23 determination 47 accuracy.
    If I used the Dreadwyrm legs I would have to get the accuracy from somewhere else. The chest, but then we are back to the Skillspeed replacing crit and the accuracy replacing determination again whilst giving me unneeded skillspeed.

    Total stats in comparison:

    Dreadwyrm chest +legs 47 accuracy, 80 Skillspeed. 23 determination
    Augmented Ironworks chest+legs 47 accuracy 57 determination 33 crit

    Makes it obvious the second set is much better than the 2 pieces Dreadwyrm.

    Then you look at the whole set and build it up around that planning to come up with one that maximises your full stats.

    Now you see why players mix and match Tomestone gear and Coil gear? To maximise the stats to push their performance higher numerically whilst hitting the accuracy cap without going over too much.
    (1)
    Last edited by Sapphic; 05-22-2015 at 12:19 AM.

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    the words solo and raid don't fit together
    (2)

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