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  1. #131
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by nemises15 View Post
    its not just the gil people in FC are also buying personal houses making it impossible for people who are not in a FC to buy a house and houses are being sold when they were between 1 and 2 mill then there is building which costs 1 million to build the walls and roof so you are talking around 3-4 million gil for a personal house so how is that easier
    Please use punctuation. It's incredibly difficult to read your posts when you don't use any punctuation at all; it exists for a reason.

    Your highest class is a level 35 fisher according to your lodestone profile. I would suggest you focus on getting a class to 50 and sell things on the market if you want to make gil... It's really not difficult for a non-crafter to make a couple of million in a few weeks with a little concerted effort. The real problem with housing is the availability, and it's not something that will ever be solved by the devs adding more wards. We need an instanced alternative for those that cannot buy a house on a ward and we need the houses of inactive players to be relinquished as it is simply unfair that people that don't play can deny access to content for those that do.
    (1)

  2. #132
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by tocsin View Post
    The game is what you make of it. Personally, I wish SE would do more features like they did housing. Airships, Ventures, Mining claims, Teleports, equipment, Raid access, lets make them all player value driven! I want to have more fun with this game, and this is how you do it!
    If you mean Mining Claims as in World of Warcraft; Someone taps a node it's theirs and disappears once it's used up. NO. This was how it was in 1.0. Except everyone could mine from it and eventually the node would get used up and then the swarm would move to the next node. 1.0 Mining was also extremely difficult. It was like a mini game so you had to get in fast and precise hits or else the swarm would deplete the node before you got a thing from it.

    Player Value Driven things as you mention would in fact make people quit. Then where is your market? Where is your gil income? It gets cut drastically. Your idea of fun against everyone else' idea of fun will be different all the time.
    (0)

  3. #133
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Grimmel View Post
    If you mean Mining Claims as in World of Warcraft(snip).
    No, by mining claims, I more mean like a directory in a major city, where you can register to claim a piece of the map for your mining needs. then, only you can mine in that area. Different areas contain different items, so no one can obtain everything, and different materials need to be traded.

    This way, lets say you are a miner, you get a piece of land that has mythril, and you sell mythril. other people cant get it, because they dont have the plot, which creates a demand.
    (0)

  4. #134
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by tocsin View Post
    No, by mining claims, I more mean like a directory in a major city, where you can register to claim a piece of the map for your mining needs. then, only you can mine in that area. Different areas contain different items, so no one can obtain everything, and different materials need to be traded.

    This way, lets say you are a miner, you get a piece of land that has mythril, and you sell mythril. other people cant get it, because they dont have the plot, which creates a demand.
    One miner per area wouldn't create nearly enough material for the whole server actually it would be hard to create enough material for only a handfull of People. You seem to think that only the ten richest Player should be able to get anything in this game... I want to remind you that no matter how good you are as a crafter if there is no one left to buy you cannot sell so maybe you should think about how limiting every Piece of Content to a degree as you sugested here would also ruin your fun.
    (0)

  5. #135
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Tam_Hawkins View Post
    if there is no one left to buy you cannot sell.
    This is actually the problem we are facing now. Since every piece of content has no gating whatsoever on it, and everyone can do everything, markets are nearly nonexistent, because people see prices, and choose to just gather it themselves rather than buying products.

    The current ffxiv market is flooded with supply, and has a distinct lack of demand. Thats why most crafted items sell at a net loss on the price of their shards, and a large majority of items sell less than 10 quantity per month. no one buys, because everyone can make it.
    (1)

  6. #136
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by tocsin View Post
    This is actually the problem we are facing now. Since every piece of content has no gating whatsoever on it, and everyone can do everything, markets are nearly nonexistent, because people see prices, and choose to just gather it themselves rather than buying products.

    The current ffxiv market is flooded with supply, and has a distinct lack of demand. Thats why most crafted items sell at a net loss on the price of their shards, and a large majority of items sell less than 10 quantity per month. no one buys, because everyone can make it.
    I personaly think prices a fine but that might be because we ar eon different servers, the current decrease in buyers is simply because of people getting bored before the expansion and taking some time off (at least that is my guess).
    I wouldn't necessarily be against gatting of some content/items if it is done right, what you suggested (letting only one person mine a specific resource is way to extreme) i also wouldn't like gatting through gil instead maybe with time/complexity or difficulty (but that's just personell taste) and I also think that gatting of housing simply through quantity is not good as they seem to add a lot of content for housing in the future (if at least small houses would be readily avaiable and medium/big houses would be limited that would be far more ok)
    (0)

  7. #137
    Player
    hennalang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    62
    Character
    Henna Lang
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by tocsin View Post
    Either the FC leader would have to take it on, or they could set up a group pay system, perhaps through the mogstation. players from the fc, can then donate, even as little as a couple cents, towards the house. it would build community.
    And thusly making the entire housing ordeal as irritating/complicated as splitting up the check at a business supper...
    (0)

  8. #138
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by hennalang View Post
    And thusly making the entire housing ordeal as irritating/complicated as splitting up the check at a business supper...
    Sigh... I really dont get where people think they should be ENTITLED to buy a house, without any consequences whatsoever, and have zero accountability. You are literally buying server space, from a game that has expressed multiple times thatthey have to specifically limit certain features due to lack of server space. We cant have inventories over 100 items. We cant have more than 2 retainers without paying. We have to deal with both instance servers and regular servers being locked to new players, until other ones leave or are logged off.

    Having a house costs SE money, above and beyond what your subscription can pay for. Our subscription buying power is stretched so razor thin, we cannot even afford to police the rampant problems plaguing our servers anymore (RMT, Bots, Trolls, Stalkers). Here we are, trying to find ways to at least cut out the people who arent utilizing a house, and buy and then unsub, so that people who actually USE a house can have one. Think of it this way. You arent just buying a house. You are literally buying a claim to a dedicated physical portion of SE's servers. That, in my opinion, should cost money.
    (0)

  9. #139
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    And in such, you are making a complicated excuse for Square's inability to deliver working housing systems. Other games don't have this problem, this isn't some sort of insane undertaking. It's not working, so it should be fixed.

    Being patient as problems are fixed is one thing. Deciding a problem is unsolvable is another.
    (0)

  10. #140
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Verdan View Post
    And in such, you are making a complicated excuse for Square's inability to deliver working housing systems. Other games don't have this problem, this isn't some sort of insane undertaking. It's not working, so it should be fixed.

    Being patient as problems are fixed is one thing. Deciding a problem is unsolvable is another.
    But the problem is.. SE is way too deep to overhaul the entire housing system, I don't see it happening even as a remote possibility.
    So most of us have accepted it for what it is and work around the problem, you're not willing to do that.. And well, you may be waiting for a few more years until SE takes care of this issue, you can either accept it, buy a house from a reseller, or.. just go without housing until SE fixes it, when? I honestly don't think they'll ever have enough plots for ease of access, especially for Balmung.


    At least with the suggestions Tocsin is making, it WOULD make homeowners to be more conscious about their decisions, and it will likely make a lot of people relinquish their houses to avoid the upkeep. I know I would give up my personal housing which I only used for crafting/ease of MB access if there was a constant upkeep associated with it.. and I would also think twice about picking up multiple house plots as well.


    I think your biggest hurdle is that you think everybody agrees with your idea that housing in this game is a disaster..
    Some people actually LIKE the way it was implemented, with its limitations and exclusivity. Some people LIKE the fact that there are neighborhoods, however small it happens to be.. your philiosophy of instanced housing for everyone at affordable prices have been practiced by many MMO developers before.. But clearly, that's not what SE had in mind for this game.. SE doesn't need excuses for the housing as is, nor is there a clear inability to deliver on their part.. SE wants houses with wards and plan on expanding them as time goes by and maybe this was their idea all along. That doesn't make the housing a disaster just because it's not what you think housing ought to be.
    Personally, I could go either way, I'm not very deeply bothered by how housing is in this game and I'm sure I'm not the only one that's somewhat satisfied with the housing in ff14.
    (3)
    Last edited by GenJoe; 05-20-2015 at 11:07 AM.

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