Totally agree with the nerf.
I only can think the issue with SoF were so serious that SE done heavy nerfs on purpose, expansion if just a few weeks away and too much people stuck there.
Expansion is intended for everyone, not only the pros.
Totally agree with the nerf.
I only can think the issue with SoF were so serious that SE done heavy nerfs on purpose, expansion if just a few weeks away and too much people stuck there.
Expansion is intended for everyone, not only the pros.
thisNow, if SE would actually implement stuff (like they started to with Chrysalis and SoF) to try to raise the lowest common denominator, people might actually get better. If people get better, we would expect to see fewer people throwing their bowling ball across three lanes. Which means that when you get an instance like SoF, you can reasonably expect success within the first try or two without also feeling like some of the party aren't pulling their weight at all. All SE has done here is allow people to play worse while still succeeding.
they did that early on, by trying to teach ppl how do deal with mechanics, through quests. There was that gargoyle that poisoned you, so you were supposed to use the antidotes that were given to you...but ppl didn't, and just tried to bash their heads at the gargoyle, never trying to understand it. So instead of asking for tips how to clear the fight, they just complain. so now the poison is so weak, you can ignore it.
There's a few quests where you're supposed to use items, to weaken mob...and most of the time when i see ppl fighting them, they don't.
I'd like a list of this 'plenty of hard content'.
Are you saying that the people who play bad, expecting to get carried, are not selfish?
Also, newsflash: Everyone plays for fun. Did you honestly believe that people who want to play good are not having fun?)
Last edited by Elazu; 05-14-2015 at 09:52 PM.
As long as we're all pretending to be Lucrezia, none of these are hard and this game is nothing but casual content for casuals. I'm going back to Chess 2.
I am not exactly sure how you meant it. But I don't have to be as skilled as Lucrezia's members to say that for me there is no other hard content than the content I have mentioned and even the primals are kinda balancing between normal and hard.As long as we're all pretending to be Lucrezia, none of these are hard and this game is nothing but casual content for casuals. I'm going back to Chess 2.
If you find other content to be hard or challenging, that is good for you, but those are not my words.
If you didn't meant it as a sarcasm, I am sorry.
Extreme primals is hard?
Scratch that, read that as "now" when I assume you meant at launch. Even still, barring Titan... never found the EX primals to be more than "mildly challenging". Even Titan was more just "don't make a mistake" ala T7. If you mean now then yeah: Savage Coil and uhhh, certain Final Coils.
Who's pretending to be Lucrezia? Your saying you need to be a top tier raid group to clear anything outside of those? lol.As long as we're all pretending to be Lucrezia, none of these are hard and this game is nothing but casual content for casuals. I'm going back to Chess 2.
Last edited by Magis; 05-14-2015 at 11:56 PM.
Personally? I now have a legitimate reason to quit this trial when I get it in roulette now. It's boring as pi## now.
Still a month away, so the nerf could have happened on or just before expansion day. Also, communication and coordination was all it required (Chrysalis is pretty much the hardest story Trial now, as it has two mechanics). Vet players just needed to not leave the instance if they got it as a roulette and the exceptionally bad players holding casual players back needed to stop making everyone else do the work and start being a part of the team for once.
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