Right now, the main scenario requires no skill. To use your minigolf and bowling examples, it's like aiming at one pin in a bowling lane that has bumpers over both gutters, or like playing a mini golf lane that's just a straight line with no humps or anything. I'm sure there are people who would like that, but we can both agree that it's not for everyone, right?
I'm not asking for great things, here. I'd like to think I'm a decent player, but I'm almost certainly not among the best. I'm certainly not going to be contending for server or world firsts any time soon. And I'm not asking anyone to get to my level, or to get to the levels of BG or Lucrezia. I'm not even asking to meet in the middle, so to speak. I'm asking that maybe we teach people how a golfball rolls down hill, or how it bounces off the walls to let you get to a hole around a corner. Or maybe remove the bumpers from the bowling lanes.
What kept people from doing SoF before the nerfs, to continue the metaphor, is that some people are so excruciatingly bad at it that it's like they managed to gutter-ball even with the bumpers on. Which wouldn't be so bad (I mean, it's bad but it's kinda tolerable) if there were any actual rewards, especially if the rewards were commensurate with the time. Unfortunately, you have an instance with essentially no rewards and a high time requirement even if you succeed on the first try.
Now, if SE would actually implement stuff (like they started to with Chrysalis and SoF) to try to raise the lowest common denominator, people might actually get better. If people get better, we would expect to see fewer people throwing their bowling ball across three lanes. Which means that when you get an instance like SoF, you can reasonably expect success within the first try or two without also feeling like some of the party aren't pulling their weight at all. All SE has done here is allow people to play worse while still succeeding.