http://http://forum.square-enix.com/...96%84%E7%82%B9 there is a japanese thread talking about steps of faith. for once this does not appear to be a uniquely american problem.
http://http://forum.square-enix.com/...96%84%E7%82%B9 there is a japanese thread talking about steps of faith. for once this does not appear to be a uniquely american problem.


Achievement: Help 10 players first clear the steps of faith (this can proc multiple times an instance.
Dragon Mount
Achievement: Help 20 players first clear the steps of faith (this can proc multiple times an instance.
Dragon's Bane Title
Achievement: Help 30 players first clear the steps of faith (this can proc multiple times an instance.
Dragonslayer Armor (unique armor that all players can wear/color.)
Dragonslayer Robes (unique armor that all players can wear/color.)
This would of been a much better way to fix the problem.
Last edited by Nektulos-Tuor; 05-14-2015 at 04:59 AM.
Not really. Since then you'd have people complaining about it being unobtainable after everyone gets their clear lol. Oddly enough, incentive is either too uneffective or it becomes seen as necessary... and anything necessary is met with angst.Achievement: Help 10 players first clear the steps of faith (this can proc multiple times an instance.
Dragon Mount
Achievement: Help 20 players first clear the steps of faith (this can proc multiple times an instance.
Dragon's Bane Title
Achievement: Help 30 players first clear the steps of faith (this can proc multiple times an instance.
Dragonslayer Armor (unique armor that all players can wear/color.)
Dragonslayer Robes (unique armor that all players can wear/color.)
This would of been a much better way to fix the problem.


Not really, new players would need to do it to to get to the new expansion, since its part of the main storyline. They cannot access the expansion without doing this. Think outside the box a little.
People still do 2.0x stuff for clears today!
Sorry, I didn't make it clear on my reply. I meant that the complaints would be about it being unobtainable, even if that may not be the actual case. Even with incentives like that, it's not really reason enough for people to do something they, as a result of existing bad impressions, would mostly steer away from anyway. Point was, complaining happens and incentives aren't really enough in some cases. Steps is unique in how frequently people just leave before it even begins. Even AV, for as much dread as that instance gets, doesn't suffer the same treatment as frequently.


Most of the reasons why its Unobtainable is new freshly geared ilvl90s came into the zone with others with health under 4k expecting to get it cleared. My healer (new player!) has 6k hp! I won't be one shot to the old stomp, BUT NEW PLAYERS WILL, they have 3.5k health!
GEAR DOES MATTER NO MATTER WHAT PEOPLE SAY!
AlSO people leaving! So many people leave when it starts! This is incentive for people to actually STAY and explain the fights.




Agreed, giving the trial a reward like glamour and titles that requires a grind would just lead to a similar situation. A situation where those striving to grind out the reward still cause problems for newcomers to the trail because they want the group to complete it easily, quickly and with only those proficient in the trial so as to make their grind more efficient.
You need to think about it. If you give veterans a reason to grind this Trial specifically they are going to exclude and belittle new players even more due to them impacting their grind for their reward.


Thats why instead of a "Grind" it needs to be an achievement based on how many people you HELP. That way you get more of the achievement for every new player doing it.Agreed, giving the trial a reward like glamour and titles that requires a grind would just lead to a similar situation. A situation where those striving to grind out the reward still cause problems for newcomers to the trail because they want the group to complete it easily, quickly and with only those proficient in the trial so as to make their grind more efficient.
You need to think about it. If you give veterans a reason to grind this Trial specifically they are going to exclude and belittle new players even more due to them impacting their grind for their reward.
So you can't just take 1 new person in and the rest veterans.
"Help 10, 20, 30 players complete the steps of faith"
Of you take 1 new person, that is only 1 at a time you will earn. However with more new players it becomes 2x, 3x , 4x-full group x quicker!




Using the term "help" loosely. They aren't there to help, they are there to grind for the titles and glamour, the new player be damned. Veterans will simply queue hoping for a new player, exploit said new player, or leave when there is no newcomer. It is no different than those that fish for 100 sol bonus individuals. Why encourage negative behavior on the part of veterans when this nerf already helps newcomers succeed easier without veteran aid.Thats why instead of a "Grind" it needs to be an achievement based on how many people you HELP. That way you get more of the achievement for every new player doing it.
So you can't just take 1 new person in and the rest veterans.
"Help 10, 20, 30 players complete the steps of faith"
Of you take 1 new person, that is only 1 at a time you will earn. However with more new players it becomes 2x, 3x , 4x-full group x quicker!
Last edited by SDaemon; 05-14-2015 at 05:35 AM.

I don't think it was the right decision. They should have just created two versions in the first place: story mode and hard/extreme mode. Story mode can be as easy as the currently nerfed version right now, while hard/extreme mode has difficulty on par with other ex mode primals, balanced around an average ilevel of 120-130 and drops i130 rings (because this is the only patch cycle that only has two ways of obtaining highest ilevel rings)
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