Last time I checked it was a game with a sudden difficulty spike come endgame with a fairly toxic community. Not to mention an MMO which is meant to appeal to a wide range of people, rather than one single demographic.
Funnily enough, back when I actually bothered, Frontlines seemed like a fairly inviting place where people would talk and offer advice and not only communicate strategies, but follow them. Wish I could say the same about any PvE Duty Finder content which more often (seemingly every Crystal Tower run) just ends up with people hurling insults and abandoning instantly. Always found that amusing considering the crux of any anti-PvP argument always seems to end up being little more than "But PvP is mean!".
I mean really, I recall one run where nobody was on healer. Myself and another player decided to switch, he seemed fairly inexperienced with PvP but everyone helpfully explained for him what would likely happen (everyone would target them) and how to use skills like Attunement. I outright stated that I've not played my Scholar at all in a very long time, had trouble remembering where actions were, may have hit (and wasted) LB on one occasion. Everyone was understanding and nobody really lost their shit. We came second, everyone seemed to enjoy themselves, nobody uttered a single vitriol filled word, nobody left midway through (though with PvP queues being what they are I guess that's a non-point). Meanwhile I can't seem to go a single World of Darkness run without seeing someone go absolutely ballistic over some tiny thing. I can only imagine the amount of unbridled rage people would fling if someone wasted in LB in WoD...
I'd actually say PvP is more "care bear" than any of the PvE endgame content. You can't lose. Sure, you can come second or third, but you still get rewarded. Losing in PvP is still rewarding, you still progress through the ranks, get the gear, hopefully get better in general. You lose once at Titan EX? Half the party leaves and you have to start again from scratch.



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