Results -9 to 0 of 37

Threaded View

  1. #16
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by LunaHoshino View Post
    I'm honestly a little surprised to hear that it's done differently on JP servers! The logic behind killing the Green one first is to prevent Demolish from occurring after the switch happens and the second Green pops up. How do you guys deal with Demolish? I didn't think it could be stunned or silenced (in fact, I know it can't be stunned because I have made desperate stun attempts in botched runs where we got two Greens).
    You can use Fluid Aura on the Green one when it's casting Demolishes. It's not immune to knockbacks. You may be able to Holmgang it as well, but don't quote me on this as I haven't tried using Holmgang on it yet.

    I think we've continued going Blue first because Demolish can be easily healed/mitigated, but the Paralysis from Earthshock is not removable. It's easier to heal through Demolish on the off chance it goes off, than to rely on someone to Silence it (assuming DF - where you may end up with 3 Dragoons and 1 Black Mage or something similar). Paralysis also messes up with Sprint, which is the common method used in JP DF to deal with the Phase 2 meteors.
    (0)
    Last edited by juniglee; 05-13-2015 at 03:53 PM.