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  1. #1
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by juniglee View Post
    Cool. Good to know. Thanks for the insight!
    I'm honestly a little surprised to hear that it's done differently on JP servers! The logic behind killing the Green one first is to prevent Demolish from occurring after the switch happens and the second Green pops up. How do you guys deal with Demolish? I didn't think it could be stunned or silenced (in fact, I know it can't be stunned because I have made desperate stun attempts in botched runs where we got two Greens).
    (1)

  2. #2
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by LunaHoshino View Post
    Snip.
    T9, T10, T11, T12.

    From my little experience, all of them are bit different from the MTQ or Mr. Happy Video.
    So that's why even I know boss mechanic or rotation, if I dive DF alone I will screw up at first time until they told me not to do that
    (0)

  3. #3
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by LunaHoshino View Post
    I'm honestly a little surprised to hear that it's done differently on JP servers! The logic behind killing the Green one first is to prevent Demolish from occurring after the switch happens and the second Green pops up. How do you guys deal with Demolish? I didn't think it could be stunned or silenced (in fact, I know it can't be stunned because I have made desperate stun attempts in botched runs where we got two Greens).
    You can use Fluid Aura on the Green one when it's casting Demolishes. It's not immune to knockbacks. You may be able to Holmgang it as well, but don't quote me on this as I haven't tried using Holmgang on it yet.

    I think we've continued going Blue first because Demolish can be easily healed/mitigated, but the Paralysis from Earthshock is not removable. It's easier to heal through Demolish on the off chance it goes off, than to rely on someone to Silence it (assuming DF - where you may end up with 3 Dragoons and 1 Black Mage or something similar). Paralysis also messes up with Sprint, which is the common method used in JP DF to deal with the Phase 2 meteors.
    (0)
    Last edited by juniglee; 05-13-2015 at 03:53 PM.

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by juniglee View Post
    You can use Fluid Aura on the Green one when it's casting Demolishes. It's not immune to knockbacks. You may be able to Holmgang it as well, but don't quote me on this as I haven't tried using Holmgang on it yet.

    I think we've continued going Blue first because Demolish can be easily healed/mitigated, but the Paralysis from Earthshock is not removable. It's easier to heal through Demolish on the off chance it goes off, than to rely on someone to Silence it (assuming DF - where you may end up with 3 Dragoons and 1 Black Mage or something similar). Paralysis also messes up with Sprint, which is the common method used in JP DF to deal with the Phase 2 meteors.
    The logic for killing the blue after the green is that the paralysis effect can be silenced, whereas knocking around a mob is...touchy, at best.
    (0)

  5. #5
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by kyuven View Post
    The logic for killing the blue after the green is that the paralysis effect can be silenced, whereas knocking around a mob is...touchy, at best.
    Yes, but in a DF situation where you end up with no silencers, it's probably easier to have everyone on the same page killing the blue one first. Knocking around can be dangerous if done wrongly (ie. melees getting cleaved), but with echo it's not as risky as having people get paralyzes, and subsequently meteors placed incorrectly while sprinting. The JP servers primarily cater to DF first. Although I haven't done T9 for a while, so perhaps the Green first method is better in PF parties XD
    (0)