

The logic for killing the blue after the green is that the paralysis effect can be silenced, whereas knocking around a mob is...touchy, at best.You can use Fluid Aura on the Green one when it's casting Demolishes. It's not immune to knockbacks. You may be able to Holmgang it as well, but don't quote me on this as I haven't tried using Holmgang on it yet.
I think we've continued going Blue first because Demolish can be easily healed/mitigated, but the Paralysis from Earthshock is not removable. It's easier to heal through Demolish on the off chance it goes off, than to rely on someone to Silence it (assuming DF - where you may end up with 3 Dragoons and 1 Black Mage or something similar). Paralysis also messes up with Sprint, which is the common method used in JP DF to deal with the Phase 2 meteors.



Yes, but in a DF situation where you end up with no silencers, it's probably easier to have everyone on the same page killing the blue one first. Knocking around can be dangerous if done wrongly (ie. melees getting cleaved), but with echo it's not as risky as having people get paralyzes, and subsequently meteors placed incorrectly while sprinting. The JP servers primarily cater to DF first. Although I haven't done T9 for a while, so perhaps the Green first method is better in PF parties XD
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