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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by kyuven View Post
    The PVP skills are different enough that you need to relearn your class.This takes time and effort that many players don't want to go through because they just spent 50 levels doing that. Moreover they're not given any situation where they can just practice.
    The PvP skills do not result in you having to relearn your Job... They all have very clear uses, none of them are remotely complex. Any relearning is due to PvP being drastically different, must more fast paced and not 100% scripted. That is what people find hard to learn, not that the skills are hard to grasp. If anyone is looking at Attunement and going "How do I use this?", quit right now.

    Also, no where to practice? You can use PvP skills in Wolves Den Pier on the dummies, but ignore that, because testing a rotation in PvP is fairly redundant in the sense people would practice current rotations (can practice a burst but I doubt newer players would know to do that). If only people were asking for some form of sparring system for PvP where they can get real practice at PvP, without the long queue times, something they can do in a couple of minutes...

    Quote Originally Posted by kyuven View Post
    This isn't a PVP game, therefore PVP queues will always be long.
    Odd, I remember a time when I could have back to back Frontlines matches, churning out dozens of i70 desynths from the Wolf Marks a day. It's almost as if queues used to be fine... It's almost as if PvP used to be quite popular...

    Seriously, just stop. You don't seem to know what you're talking about. Have you even done any PvP in this game? I know it might be hard for you to believe, but there was a time when some of us could get into matches very frequently. Many of us would like to again, but we don't because waiting for over 30 minutes isn't appealing. The issue, as I have repeatably said, is that PvP queues suffer from a negative feedback loop; People drop out of queues, queues become worse, people can't be asked to wait that long, more people drop out of queues. Rinse and repeat. That is the biggest issue PvP suffers from in this game. New maps and modes become popular at launch, but they still end up suffering from this exact issue. SE can either address this issue, or continue pumping out more modes that will be popular for a while and again need replacing. One of those options is much more resource intensive than the other, guess which. Add to that the fact that more modes dilutes the number of players in the queues, making queues even worse.

    PvP is currently unpopular due to the queues. The queues are a result of negative feedback. That is the state of affairs, please stop spouting nonsense like "queues will always be long" when anyone who regularly used to PvP knows for a fact that that is simply not the case. People stopped queuing because they had other things to do. When we feel like coming back the queues are longer due to that drop off. Because the queues are longer people stop queuing, making matters worse. That is a fact. It is not a fact that there is nothing SE can do about that. They can, they're just opting to turn PvP into a themepark instead by adding new modes every other update instead. They actually have some of what I've suggested planned, it's just constantly being pushed back in favour of new Frontlines modes. They keep making the same mistake instead of fixing this issue.
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    Last edited by Nalien; 05-09-2015 at 04:27 PM.