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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by kyuven View Post
    I'm sure they were planning PVP, but let me tell you something...if it's not in the game at launch then it is not a high priority for the dev team. Housing wasn't there either, and look at the complaints there.
    Complaints which are unjustified? I'd say they're pretty justified regardless of how low they might be on the developers priority list, although I find your notion of "Not in launch = not a priority" to be utterly absurd. For a single player game, sure. For a MMO which is going to receive updates for years to come? No. Not even close. Content that wasn't in at launch wasn't a priority for launch. Wolves Den was a priority for 2.1, Frontlines was a priority for 2.3. Slaughter was a priority for whatever update that was, and whatever the new mode is called is a priority for 3.0. The fact that PvP, like Housing, has its own team to work on it alongside other content means it is a continuing priority.

    Quote Originally Posted by kyuven View Post
    It's point capture, and you're given so many tools that are different from normal gameplay it's almost like driving a tank or car when you normally walk. I really don't understand what they mean by "traditional PVP" but let's take a look at that shall we?
    Frontlines isn't the only PvP in this game, you know... I really do dread to think how the common player is going to react to 3.0 if the handful of PvP skills confuse them, none of the PvP ones are even used in combos and their effects are very clear (this removes debuffs, this heals you, this is defensive) but that is an entirely different debate... Still, if the new PvP skills are like driving a tank to some players... That is a new low for this games playerbase...

    Quote Originally Posted by kyuven View Post
    To make duels, they would have to have the ability to summon up those skills in the open world, OR forego them entirely. This requires time and effort, and testing. What happens if a player uses Repelling Shot in Limsa Lominsa? What happens if they use that skill on top of the building with the tome merchants in mor dhona?
    Or they could just limit where we can Duel, like has been suggested numerous times, along side just throwing it in the Wolves Den instance; Making a 1v1 mode for that wouldn't be a massive undertaking in the slightest. Can already use the PvP skills at Wolves Den Pier anyway, why not just add a bit more to that map (again, they're making an entire new map for Frontlines so it's not like they couldn't have) and make that the designated Duel area? A Duel area doesn't even need to be significantly complex, it would be a very easy area to design compared to what we've seen of the new Frontlines map (which looks great even if I have my doubts about the mode itself).

    Quote Originally Posted by kyuven View Post
    If it's more popular, they develop for it. Plain and simple. And the queues are STILL an hour long. Why devote resources to something that is just going to be complained about and no one will actually do?
    1v1 PVP is kinda like that. The game is NOT balanced for 1v1 pvp. And it probably never will be.
    The issue isn't about popularity. It's about access. Go back a few posts and read my ridiculous rant, the issue with PvP is that people cannot get into it due to the queues, which in turn makes the queues worse, which in turn is not helped by splitting players across multiple different queues (Wolves Den, Secure, Slaughter, etc.). By not addressing this simple issue they are effectively damning every piece of PvP content they release. Wolves Den was popular, then that little negative feedback loop kicked in and it became very time consuming just to get in. The exact same thing happened to Secure, and Slaughter. There are other issues, sure, but this is the main one.
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    Last edited by Nalien; 05-09-2015 at 02:04 PM.