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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Yup. Which why I've given up on finding the DPS formula and just sticking to creating a model which somewhat accurately represents the scaling of stats and suits my data-sample.

    Too many unknowns in this game and it's turning into FFXI. Hopefully with the expansion, we can get even larger numbers to see how this rounding stuffworks....
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  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    Too many unknowns in this game and it's turning into FFXI. Hopefully with the expansion, we can get even larger numbers to see how this rounding stuffworks....
    Yeah, that's why I'm trying to get a full range of damage for each potency I can, then I'll go back with one buff, then another. . .The end result will probably just drive me crazy, but oh well. Right now, though, some of these data sets are being problematic. My 100 potency crits are one min and one max below my 150 potency non-crits, Gust Slash is what you see above, and don't even get me started on the Mutilate Dot. >_<
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  3. #3
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Viridiana View Post
    My 100 potency crits are one min and one max below my 150 potency non-crits, Gust Slash is what you see above, and don't even get me started on the Mutilate Dot. >_<
    If your numbers are always only one off, then you could assume the game forcefully creates intervalls with one additional number either at the lower or upper bound.

    Why would it do that? Low level characters. A 95% intervall on single-digit and lower two-digit numbers will quite often (combined with a normal rounding function) in damage intervalls containing only 1 number. If you want always display two numbers as long as it's possible, then the simplest way to do so is by either adding or substracting one additional number the intervall. (There is at least one level 1 class that will auto-attack and crit for 1 - but how many of the 90 race/class combinations have an interval containing only one number that isn't 1)
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  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Hustensaft View Post
    If your numbers are always only one off, then you could assume the game forcefully creates intervalls with one additional number either at the lower or upper bound.
    Except that my 200 crits seem to perfectly match my 300 non-crits. . .but my 120 crits are one below my 180 non-crits. It's almost like anything below 150 actual (non-crit) potency is just subtracting 1 (or sometimes 2) from the final damage it deals, or something.
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