Quote Originally Posted by Viridiana View Post
My 100 potency crits are one min and one max below my 150 potency non-crits, Gust Slash is what you see above, and don't even get me started on the Mutilate Dot. >_<
If your numbers are always only one off, then you could assume the game forcefully creates intervalls with one additional number either at the lower or upper bound.

Why would it do that? Low level characters. A 95% intervall on single-digit and lower two-digit numbers will quite often (combined with a normal rounding function) in damage intervalls containing only 1 number. If you want always display two numbers as long as it's possible, then the simplest way to do so is by either adding or substracting one additional number the intervall. (There is at least one level 1 class that will auto-attack and crit for 1 - but how many of the 90 race/class combinations have an interval containing only one number that isn't 1)