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  1. #711
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by kaethe View Post
    Hi,

    What would be the most optimum rotation with buffs and off gcd skills for a very short duration fight? Specifically the turn5 phase where you've to burst down the conflagration before it explodes
    Generally you'll only get 4-5 GCDs on a conflag. Best dps is Disembowel->True -> Vorpal -> Full. Just prep the Disembowel with an ID on Twintania as the conflag goes out, and make sure HT has been recently refreshed prior to the conflag cast. oGCD abilities will depend on whether it's a burn conflag or not. You don't need any, other than leg sweep and a jump if you want, on regular conflags, and blow half your cooldowns on the burn conflags. Feel free to Phlebotomize a regular conflag after Disembowel if two dps end up inside.
    (0)
    Last edited by Ayvar; 12-01-2013 at 03:37 PM.

  2. #712
    Player
    Culex's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Erik Luna-sea
    World
    Tonberry
    Main Class
    Rogue Lv 90
    Bottom line: Jump.

    Who would have thought the (multple!) jump techniques would've added absolutely NOTHING to the game in terms of group STRATEGY. Dodging attacks, magic, and avoiding unnecessary damage is EXACTLY what a DPS needs in order to avoid taking damage. It's got to be about more than dealing damage. Jump is the primary tool a Dragoon uses to avoid take hits. But there is just not enough... It's just not good in this game.
    The cooldowns are terrible on it. I just had to say this one thing... I'm totally disappointed with the development choices in this one area, in particular. There are others, in the context of unavoidable enemy spells and techniques, but I won't even go there (right now).
    (0)

  3. #713
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ayvar View Post
    Easy, I forgot to mention this at the time, but does this mean you'd like the rotation credited to you in the guide to be changed?
    Not really; what you include in your guide is up to you. The H IDC P TTT H TTT / P IDC H TTT P TTT rotation is still higher DPS, so if you're listing the higher DPS rotations, then leave that, IMO.

    However, HP IDC TTT / HP IDF TTT is a rather simpler rotation with the second highest PPS and I would recommend it for someone who's not trying hard for the last 1% on the parse.
    (1)

  4. #714
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Gildrein
    With that said, however, we'd like to touch on a few of the changes we have planned, and to start off I'll talk about dragoon. We'll be reducing the cooldown timer of Power Surge by 30 seconds and increasing the damage of their standard three action combo. Also, Jump will be adjusted so that execution is quicker, animation lock is reduced, and landing point is changed. Overall DPS will be increased by approximately 10%, so burst damage will greatly increase.
    As nice as these changes sound, i fear that it may make the difference between a well played dragoon and the average 1-2-3 spammer smaller. Thoughts?

    With the buffed TTT in mind, i also have a feeling fracture might become obsolete in all rotations.
    (0)

  5. #715
    Player
    pompey_dan's Avatar
    Join Date
    Jul 2011
    Posts
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    I welcome any buff to dragoon, however powersurge change is a weird one because of the timing of jump/spineshatter dive. I used to use power surge on every other jump meaning that there was a wait of an extra 10 seconds on the cool down of using every other jump.

    I guess now we could powersurge every 3rd jump and everytime spineshatter dive is up wait an extra 30 seconds so that will be power surged?
    So it could go:

    PS > J > J > PS > SSD > J > PS > J > J > PS > SSD > J then keep repeating from the beginning.

    This would keep jump on its 40s cooldown and spineshatter dive would only be used when it is power surged, but the 30sec wait on SSD is not good. This is not that optimal, over 5 minutes the potency is about 2665 (including the last PS SSD).

    Simply waiting 20 seconds on the power surge timer so that it is ready for every other jump like before and using SSD on cooldown has slightly more potency over 5 minutes @ 2680.

    So they may aswell have just reduced the timer by 10 seconds lol unless anyone can think of a better way to use it ??
    (0)
    Last edited by pompey_dan; 12-03-2013 at 01:36 AM.
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  6. #716
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Based on a cursory review, you are correct: if you're timing it with only Jumps, or with Jumps + SSD on cooldown, then they may have well just reduce it by 10s, not 30s.

    The only time this changes is if you hold SSD for whatever mechanics reasons, or hold Jumps for mechanics. In these cases, the shorter PS cooldown will result in "less DPS loss" from delaying the Jumps.
    (0)

  7. #717
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ChaozK View Post
    As nice as these changes sound, i fear that it may make the difference between a well played dragoon and the average 1-2-3 spammer smaller. Thoughts?

    With the buffed TTT in mind, i also have a feeling fracture might become obsolete in all rotations.
    About fracture I have no idea, but trust me - when I get lazy and only spam 1-2-3 I never get beyond 450 damage or so, whereas when I'm fully buffed and I debuff the enemy I can end up dealing 1k damage. And that's only one hit, not mentioning continuous skills and overall DPS. There is still a massive gap between bad dragoons and good dragoons.
    (0)

  8. #718
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by ChaozK View Post
    As nice as these changes sound, i fear that it may make the difference between a well played dragoon and the average 1-2-3 spammer smaller. Thoughts?

    With the buffed TTT in mind, i also have a feeling fracture might become obsolete in all rotations.
    Buffing TTT will buff a DRG who's using their full rotation more, IMO. When RNG's on my side, my FT can go over 1100 (normally its between about 1030 and 1100). I can see it going up to or over 1300 after 2.1 hits, maybe even over 1400 if the buff to FT is strong enough, and if we get ARC as cross-class...I'm not even sure how high FT can go with RS+BFB+Dis+HT+LS or Jump with PS and the buffs (I could do the math but I'm lazy)
    (0)

  9. #719
    Player
    Khalous's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Khalous Valiar
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Translate "H IDC P TTT H TTT / P IDC H TTT P TTT " for me like I am one of your french girls.

    I can figure out IDC, TTT, P, and H... but what is the /? at first I thought it was a repeat designator, now I just want more coffee.

    Is that supposed to mean fracture?
    (0)
    Last edited by Khalous; 12-03-2013 at 03:48 AM.

  10. #720
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    The / just indicates "next line" as a logical shift in the rotation without burning oodles of vertical space ... more relevant for reddit or listing like 5 different rotattions, but I did it out of habit.

    E.g.:

    H IDC P TTT H TTT
    P IDC H TTT P TTT


    Edit: If DRGs picked up RS, FTs would probably cap out around 1350. Up to 1500 with the purported TTT buffs. Up to ?? 1600 ?? with an i95 weap.
    (0)
    Last edited by EasymodeX; 12-03-2013 at 04:05 AM.

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