Me either, but that's what people seem to expect. I don't mind doing that pull at all, but some may not want to.
If a tank were to do that same pull one pack at a time, a lot of people would throw a fit.
Funny thing, I've honestly run into far more asinine DPS than I have tanks and healers. Maybe it's because of the perceived lack of responsibility in the role. Before anyone gets their panties all in a twist, note that I said perceived lack of responsibility. Those of us that do the raid thing know that DPS isn't necessarily a lazy role, but your average joe in DF thinks all he has to do is flail his weapon randomly at mobs and make them die. Half of them don't even step out of AoE's.
What do you do if your healer holds the group hostage to his whims even if the other three players are in agreement? You could pull and have each of the three remaining members tank a mob, I guess? What if there's a room with more than three mobs? What if there's a boss? Let's face it, if any one member of the group is afk at the beginning of the dungeon pouting because they didn't get their way, progress is greatly impeded no matter what their role may be.
If the tank you get is that bad just kick them. Most of us don't care anyway. We have instant queues. The same goes for healers. If you can't get along with them, just kick them. Kick a DPS on the other hand, and depending on the instance you're in you cost them anywhere from 5 minutes to an hour of their time. Possibly even more during off-peak hours or on less populated data centers. I honestly think that part of the "tanks are divas" stereotype comes from DPS players that envy their queue times. Of all the times I've queued as DPS or healer in dungeons (or partied with them, in the case of games with no Duty Finder queue), I have only run into a handful of tanks that fit the "diva" stereotype.



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