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  1. #25
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Each Primal Extreme is raid content. Add 7 bosses right there. Plus 4 crystal tower bosses in 3 instances, 12 bosses. And 13 coils, 1 doesnt have a boss so 12 bosses. Add Ultima HM as well
    32 Raid bosses in our "vanilla" duration. Plus a ton of trials that are equivalent of a hard mode dungeon and a ton of dungeons from lv 15 to 50.


    WoW had less dungeons even though it had more Raid bosses.
    But you know, take Molten Core for example. 4 Bosses were the same model - Lucifron, Gehennas, Shazzrah, Sulfuron Harbinger - with very minor differences in each fight (Mind Control, Reduced Healing, Magic things and Healing things) plus Majordomo also the same model, so 5 bosses have the same model with very easy mechanics. Then you got the other models that are mostly tank and spank fights, with adds.

    Whats interesting there? Nothing. It was a painful grind through trash to get to boring bosses to eventually get to Ragnaros.

    Blackwing Lair? A bit more interesting at the start with Razorgore and Vaelastrasz, but then it became tank and spank until Nefarian. Ugh Supression Room was a super boring thing to go through and there was too much trash.

    ETc

    I can go on.

    FFXIV has more interesting content and raid-wise is a bit lacking but not that much behind WoW as some would believe.

    Every outdoor S rank we have also has very little comparison in WoW - their outdoor raid bosses were rarer and since only the group who tagged got anything out of it, it was annoying to get anything from it.
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    Last edited by Kalandros; 05-01-2015 at 12:54 AM.