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  1. #1
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Please, do show me those 15-20 minute runs with ANY of the appropriate level gear for the dungeon. Likewise those lv60 dungeons in vanilla could be cleared super fast AND solo'd when you had gear. Those low level dungeons all soloable in a few minutes or very fast with a good group of the equivalent level. Also Maraudon was 1 dungeon. Everything connected.

    You'll find it takes over 20 minutes easily if you do ffxiv dungeons without overgearing

    But yea vanilla had stupid long dungeons because they had so much trash.

    I dont think its fun to need to kill so much trash.
    FFXIV has it balanced out in dungeons.
    (0)
    Last edited by Kalandros; 05-01-2015 at 01:35 AM.

  2. #2
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kalandros View Post
    Please, do show me those 15-20 minute runs with ANY of the appropriate level gear for the dungeon. Likewise those lv60 dungeons in vanilla could be cleared super fast AND solo'd when you had gear. Those low level dungeons all soloable in a few minutes or very fast with a good group of the equivalent level. Also Maraudon was 1 dungeon. Everything connected.

    You'll find it takes over 20 minutes easily if you do ffxiv dungeons without overgearing

    But yea vanilla had stupid long dungeons because they had so much trash.

    I dont think its fun to need to kill so much trash.
    FFXIV has it balanced out in dungeons.
    You are wrong, FFXIV dont have balanced dungeons in any way ... and also there is a problem that dungeons are already outdated/outgeared when they came out.
    (1)

  3. #3
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by LunnaRavenheart View Post
    You are wrong, FFXIV dont have balanced dungeons in any way ... and also there is a problem that dungeons are already outdated/outgeared when they came out.
    They balance the amount of Trash there is. Its not full of it that it takes you an hour just because there's too much trash like in WoW.
    Also in WoW people find ways to skip trash so those dungeons take even less time and are also go from point A to point B - have you seen any recent WoW dungeon?
    (0)

  4. #4
    Player
    Arixtotle's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Masakata Izumi
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RiceisNice View Post
    Except the game itself has classifications of what is a trial (the primals) and what is a raid (CT, coil). Your interpretation of what is a raid or not is pretty much moot if we're going by ingame terminology.
    Except that you can't use in game terminology and then compare to another game with different terminology. You have to use the same definitions and terminology for all games you are comparing. What I posted was the accepted MMO terminology which can be used to classify all MMOs.
    (4)

  5. #5
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Compare Vanilla with 2.0, don't add BC and stuff to it yet.

    WoW had

    Ragefire Chasm
    Deadmines
    Wailing Caverns
    Shadowfang Keep
    Blackfathom Deeps
    The Stockades
    Gnomeregan
    Razorfen Kraul
    Maraudon (1 Dungeon, all entrances connected, 3 'wings')
    Scarlet Monastery (4 Wings)
    Uldaman
    Dire Maul (3 wings, 2 are connected)
    Stratholme (2 wings)
    Zul'Farrak
    Blackrock Depths (best dungeon ever)
    Temple of Atal'Hakkar
    Scholomance
    Lower Blackrock Spire
    Upper Blackrock Spire
    Zul'Gurub (10 bosses)
    Onyxia (1 boss)
    Molten Core (10 bosses)
    Blackwing Lair (8 bosses)
    Ruins of Ahn'Qiraj (6 bosses)
    Temple of Ahn'Qiraj (9 bosses)
    Naxxramas (15 bosses)

    FFXIV has
    Main Story:

    Sastasha
    Tam-Tara Deepcroft
    Copperbell Mines
    The Bowl of Embers
    The Thousand Maws of Toto-Rak
    Haukke Manor
    Brayflox's Longstop
    The Navel
    The Stone Vigil
    The Howling Eye
    Cape Westwind
    Castrum Meridianum
    The Praetorium
    Thornmarch (Hard)
    The Whorldeater (Hard)
    The Striking Tree (Hard)
    Snowcloak
    The Akh Afah Amphitheatre (Hard)
    The Keeper of the Lake
    The Chrysalis
    The Steps of Faith

    Optional:
    Halatali
    The Sunken Temple of Qarn
    Cutter's Cry
    Dzemael Darkhold (I think its not part of main story though there are many quests for it, Grand Company and such, I could be wrong and forgetting a Main Story Quest for it)
    The Aurum Vale
    Wanderer's Palace
    Amdapor Keep
    Pharos Sirius
    Copperbell Mines (Hard)
    Haukke Manor (Hard)
    The Lost City of Amdapor
    Halatali (Hard)
    Brayflox's Longstop (Hard)
    Hullbreaker Isle
    The Tam-Tara Deepcroft (Hard)
    The Stone Vigil (Hard)
    Sastasha (Hard)
    The Sunken Temple of Qarn (Hard)
    The Wanderer's Palace (Hard)
    Amdapor Keep (Hard)
    A Relic Reborn: the Chimera
    A Relic Reborn: the Hydra
    Battle on the Big Bridge
    The Dragon's Neck
    Urth's Fount
    Battle in the Big Keep
    The Bowl of Embers (Hard)
    The Howling Eye (Hard)
    The Navel (Hard)
    The Minstrel's Ballad: Ultima's Bane
    The Howling Eye (Extreme)
    The Navel (Extreme)
    The Bowl of Embers (Extreme)
    Thornmarch (Extreme)
    The Whorleater (Extreme)
    The Striking Tree (Extreme)
    Akh Afah Amphitheatre (Extreme)

    Crystal Tower
    - Labyrinth of the Ancients
    - Syrcus Tower
    - The World of Darkness
    The Binding Coil of Bahamut
    - Turns 1,2,4,5
    The Second Coil of Bahamut
    - Turns 6,7,8,9
    - Savage Turns 6,7,8,9
    The Final Coil of Bahamut
    - Turns 10,11,12,13

    I think people forget that once BWL was out, MC became just as easy as we now find first coil or certain extremes
    Everything outgeared is always easy regardless of game

    What I think Squenix did wrong was nerf content like T6-7-8 for no damn reason, not talking about echo either.

    WoW had much less content. If you only count "raid bosses" then you're just stupid. Thats not what MMOs are all about. Raids are a TINY portion of the game and not the only end-game there is.

    Also the Hard arent merely "oh lets just make them more hp with a mechanic extra" like Heroics are in WoW.
    Compare Hard Mode dungeons to their normal version and, while its the same place, its not the same map, nor the same mobs or the same bosses. Its an entire different story and feel to the dungeons.

    Primal Hard modes used to be very challenging to many people before everyone got decked out in i100+ gear. Hell we used to sell Titan HM because people couldn't clear it.
    Extremes are even better fights, instead of merely changing the fight a bit it becomes an entire other thing you have to relearn.
    Savage are the peak of difficulty, pretty sure they're harder than anything WoW has thrown in so far.
    (5)
    Last edited by Kalandros; 05-01-2015 at 01:34 AM.

  6. #6
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Nope I ended in LK because game started to be bad. Thats why I am talking about good things but not recent ones.
    (0)

  7. #7
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    569
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Why would the devs waste their time creating content that less than 10% of the playerbase are going to see/beat?
    (3)

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    No Contested Zones.

    Why not just make fun contested zones with wandering mobs, fighting others for drops/bosses and adding random raid bosses that wander them that you have to fight to?

    Nobody seems to like Dynamic Dungeons these days, yet people love doing the same boring dungeons over/over/over/over/over/over/over/over/over...
    (1)

  9. #9
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    No Contested Zones.

    Why not just make fun contested zones with wandering mobs, fighting others for drops/bosses and adding random raid bosses that wander them that you have to fight to?

    Nobody seems to like Dynamic Dungeons these days, yet people love doing the same boring dungeons over/over/over/over/over/over/over/over/over...
    Especially bots. They can just repeat anything that isn't dynamic with ease.
    (0)

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    trials count ....if lets say onyxia or sarthareon , malygos , magtheridon ect counted as raid in wow , trials should count as raids here too . 1 boss raid encounters arent heard off
    (3)

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