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  1. #1
    Player
    Kuroyasha's Avatar
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    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ashkendor View Post
    If difficulty is what determines whether content is a raid or not, why are LoTA/ST/WoD in there?

    Primals have relevant gear when they're introduced. I don't see why they wouldn't count.
    1. Ask the dev team.
    2. B/c the game, and thus the dev team, doesn't count them.
    (0)

  2. #2
    Player
    kyuven's Avatar
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    Sep 2013
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    Ul'Dah
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    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Skeith-Adeline View Post
    Uhmm, primals and 8-manned content doesn't count.

    Labyrinth of the Ancients; Syrcus Tower; The World of Darkness; The Binding Coil of Bahamut; The Second Coil of Bahamut, and The Final Coil of Bahamut are the only raids in the game.


    Anyways, I do believe that releasing 4 "difficult" raid-bosses every 6 months is piteous. The constant content patches are great–the lack of hardcore content patches aren't.

    (Primals aren't difficult, and shouldn't even be compared to the Raid scenario)
    OK let's break this down.
    WHY don't trials count? Because they're filed under Trials and not Raids?
    Odin, Ultima, and the EX primals are easily harder than the whole of CT, ST, and WoD. Steps of Faith has a lower clearance rate than anything else in the game short of FCOB. Hell, many of these trials have a higher iLevel requirement than BCOB, which still counts as a raid, right?
    The only thing that makes them not raids is that you don't have to clear useless, time consuming trash to reach the boss.
    In which case, t5, t9, t12, and t13 don't count as raids either.
    It's just a semantic difference. They are just as much raids as the content actually filed under raids, they just have less BS to wade through to get to the good parts. (as well as shorter timers)

    Quote Originally Posted by Nektulos-Tuor View Post
    No Contested Zones.

    Why not just make fun contested zones with wandering mobs, fighting others for drops/bosses and adding random raid bosses that wander them that you have to fight to?

    Nobody seems to like Dynamic Dungeons these days, yet people love doing the same boring dungeons over/over/over/over/over/over/over/over/over...
    People seem to love the idea of contested zones, but when they're actually added, they complain about X group sniping Y mob, or they complain that they're congested, or they complain that they become irrelevant, yadda yadda yadda.
    I've played plenty of games with contested zones, and they either get completely ignored because they're worthless as they never reward the currency that is used, or they're farmed to hell to the point of actually being less challenging than our instanced dungeons because there's technically no limit to how many groups you can have in the area. See: Every EQ1 dungeon before 2003, FFXI's Abyssea content.

    Quote Originally Posted by Velthice View Post
    Why would the devs waste their time creating content that less than 10% of the playerbase are going to see/beat?
    I'd argue this, too. They ARE adding a hard mode for Alexander, so they ARE catering to those players...but they'll never be happy. Ever. They want more more more more more and will never stop complaining even if SE introduces the ability for players to create their own content.
    Because other games have done that.
    And people in those games still complain: "It's too easy!" "It's too hard!" "The rewards are OP!" "The rewards aren't good enough!" FROM THE SAME GAME.

    Quote Originally Posted by Warlyx View Post
    trials count ....if lets say onyxia or sarthareon , malygos , magtheridon ect counted as raid in wow , trials should count as raids here too . 1 boss raid encounters arent heard off
    Bingo.
    There are many other examples from other games as well, but developers for a long time had it in their heads that players *want* to clear useless trash...
    (2)
    Last edited by kyuven; 05-01-2015 at 03:51 AM.

  3. #3
    Player Skeith-Adeline's Avatar
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    Jul 2014
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    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by kyuven View Post
    I'd argue this, too. They ARE adding a hard mode for Alexander, so they ARE catering to those players...but they'll never be happy. Ever. They want more more more more more and will never stop complaining even if SE introduces the ability for players to create their own content.
    Because other games have done that.
    And people in those games still complain: "It's too easy!" "It's too hard!" "The rewards are OP!" "The rewards aren't good enough!" FROM THE SAME GAME.
    I'll close your argument a little later, but I had to comment on this immediately.

    Alexander Hard is NOT a HARD mode. Compared it to Final Coil of Bahamut (Savage(which doesn't exist, leading us to believe it'll be the same difficulty as FCoB)), which was easier than the second coil of bahamut. Yoshi even talked about possibly adding in a Savage difficulty. If anything, they are catering to people who shouldn't be attempting the turns in the first place (persons with not enough time to invest; persons without fingers). I'm only happy that there will be a significant ilvl difference between the casual version and the normal mode (watch, same items, ability to dye them).

    Instead of releasing Hard and Savage game modes, why not use those resources and time for more content?
    (0)

  4. #4
    Player
    kyuven's Avatar
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    Sep 2013
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    Ul'Dah
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    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Skeith-Adeline View Post
    I'll close your argument a little later, but I had to comment on this immediately.

    Alexander Hard is NOT a HARD mode.
    Alexander is, as of now, reported to have 2 different difficulty settings: The "basic" mode we'll be getting 2 weeks after launch, and the "hard" mode that will be about equal with the coils we currently have, 2 weeks after the "basic" mode.
    We still don't know what appellation the second mode will get.
    People keep throwing around "Savage" mode, but "Savage" is an appellation they give to content that was found to be too hard in testing. The Alexander raids will very likely NOT have the Savage appellation since two different difficulties are already being set from day 1, and the "hard" mode will have better rewards than the "basic" mode, unlike the "Savage" mode which has the same rewards as the "basic" mode.
    The "basic mode" is being developed because a LOT of people were pissed that major story elements were locked behind the difficult-to-complete-for-85%-of-the-playerbase Coil raids. The real "meat" will be the "Hard Mode"
    (2)

  5. #5
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by kyuven View Post
    People seem to love the idea of contested zones
    Honestly, mostly because they are not hard enough. In Everquest II they added a contested zone called High Keep Contested in which it dropped on par with raid gear. However the mobs and trash in that zone and bosses were ridiculously hard. Fun-ly so, and they arn't like long bosses, they take 5-7 minutes to beat, but if you die you start all over again from the beginning of the zone.

    Contested Zones punish botting and scripting moreso then anything else because nothing is really the same, and you really have to watch snipers and other players.

    However, the trash in the zone didn't do much damage, but put a buff on your group for each trash wave you pulled they do 50% MORE damage to you. So if you pulled more then a single thing (and there are tons of wanderers! and your aoes can go through walls!) you wiped! Start all over!

    Actidently pulling 5 waves of trash mobs and getting a de-buff that makes mobs do 250% more damage to you is pretty much an instant wipe.

    Trash mobs in this game, every zone i've encountered all they are is big HP pools, no fun or challenge to them at all. We need more interesting mechanics (and maybe even loot!) for trash!

    What makes contested dungeons fun though, is they are never the same once you go into them. Especially Contested Dungeons which change a little depending on what you do in the zone or kill, like pulling down knobs on walls which unlock or lock hidden rooms or set traps for other groups.

    Activating Traps which send mobs on other groups lol.
    (1)
    Last edited by Nektulos-Tuor; 05-01-2015 at 04:14 AM.

  6. #6
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
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    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Too few. They are mostly the right size.
    (2)

  7. #7
    Player
    SongJoohee's Avatar
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    Sep 2013
    Location
    Ul'dah
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    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Yoshida has answered this question before:

    Reddit: I'm going to start out with some raid questions. You announced that Final Coil of Bahamut is going to be four bosses long, I assume, plus four savage modes. Games like World of Warcraft, which I hate to bring up, typically introduce tiers of 10 to 13 bosses. Is there any plans on adding any large scale raids with many bosses post expansion?

    Yoshida: Well I mean if you will wait longer between patches then we can do something like that.
    I'd rather have the stready stream of updates we get currently than having to wait longer.
    (1)

  8. #8
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by SongJoohee View Post
    Yoshida has answered this question before:


    I'd rather have the stready stream of updates we get currently than having to wait longer.
    I'd rather have a steady stream of updates, however the updates are always the same.
    A couple more faceroll dungeons that we overgear and do just for expert roulette, and the occasional extreme primal.

    So while I do like constant updates, I feel like we're not really getting much, just replacing one faceroll dungeon (that doesn't even drop decent gear) for another. There's nothing in terms of end game raid content.
    (5)

  9. #9
    Player
    Sapphic's Avatar
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    Oct 2013
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    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Buzz619 View Post
    Hi guys,
    Don't you think that there are too little bosses in FF compared to WoW?
    Like in WoW there are about 10 bosses in a single raid while in FF there is only one boss in each turn, only 8 bosses in total (T6 - T13)

    and do you think they're going to include more bosses in the expansion?
    WoW has a much larger dev team than FFXIV, also theres a larger time frame between. More devs means more man hours overall able to dedicate to creating raid bosses in a time frame, as creating A raid boss does takea significant amount of time. From concept, to model and animation creation to designing and implementing the fight mechanics to sufficient testing and balancing of mechanics to achieve the correct level of difficulty based around the jobs in game. Plus, due to FFXIV being a storycentric MMO, cutscenes need to be done which adds to the dev cycle of it.
    (0)

  10. #10
    Player
    LunaSnowfield's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Nova Elysium
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Sadly Crystal Tower and Sircus Tower are in my opinion the best raids at moment. WoD its reaaallly boring seriously i dont even want to touch the game after doing a single WoD Run. In CT/ST you´ve to deal with a lot of stuff at same time, Wod i dont know ... feels just...lazy.

    Anyways i really love how FF is dealing with raids/primals content much more than Wow.
    (0)

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