Jamein is right. The content patches are largely the same, or were the same in 2.0.
Jamein is right. The content patches are largely the same, or were the same in 2.0.
"A raid is a type of mission in a video game in which a number of people attempt to defeat a boss monster or consecutive series of bosses."
"A more substantial engagement involving a large organized group of players typically set in a dungeon and involving difficult bosses."
Trials can certainly qualify as raids. Any content that involves more than the standard dungeon number of players, which is four in FFXIV of course, qualifies as a raid.
Except the game itself has classifications of what is a trial (the primals) and what is a raid (CT, coil). Your interpretation of what is a raid or not is pretty much moot if we're going by ingame terminology."A raid is a type of mission in a video game in which a number of people attempt to defeat a boss monster or consecutive series of bosses."
"A more substantial engagement involving a large organized group of players typically set in a dungeon and involving difficult bosses."
Trials can certainly qualify as raids. Any content that involves more than the standard dungeon number of players, which is four in FFXIV of course, qualifies as a raid.


If we are just talking about numbers they are closer than you might think even leaving out the Trials. While a WoW raid has a lot more bosses, WoW content release cycle is glacial in comparison to FF14. Just take there current content. There was an over 14 month break between the last patch of their last expansion and the release of their current one. Their first patch of this expac came 4 months after release of the expac and only really added twitter intergration and tweeks to their existing content. There next patch which isn't out yet will be there next raid. That's almost 1 3/4 years for two content patches. Even with the size of those raids your looking at about 28 encounters?
Now if FF14 releases 4 bosses every 3 months then over the same time frame your looking at 28 encounters of the same time period. If we do count Trials, that regardless of difficulty do feel like raid encounters, that comparison is very different.
The difference is that WoW has multiple difficulties of the same encounter. This is something FF14 looks like it will be experimenting with in Heavensward. The reality is though that Hardcore content generally attacts far less players and as such will tend to not be a development priority. You just need to see the percentage figures of playerbase that get into that level content in both games. Savage Coil for example has a very small number of people who have actually done it.
A personally prefer the FF14 model. While raids come in smaller chunks, the faster release cycle brings more non raid content and raiding is really only one facet of MMOs. Wow certainly doesn't have nearly as much story and narrative in its patch cycles or variety in its dungeons. Wow hasn't released a mid expansion cycle dungeon since Cataclysm. FF14 releases 3 every patch even if two use recycled assets. They still use new encounters and layouts.
Last edited by Belhi; 04-30-2015 at 11:12 PM.



+1 for OP. I've always thought 4 bosses every 6 months was low.
No, guys. Crystal tower doesn't count because that's not max endgame (highest gear comes from the most recent coil). We don't have 4 endgame bosses every 3 months, we have 4 every 6.
Last edited by Priya; 04-30-2015 at 11:35 PM.


The people who don't count Crystal tower tend to represent a quite small portion of the playerbase. I'd ask you this. What would you give up for more bosses? Trails? Its not going to be dungeons or story content cause far more people play that content than raid.
The dungeons would be fine to give up. The only reason people run the new dungeons is because that's what the new expert roulette is, I haven't run satasha or any of the other ex-expert dungeons since they went into high level (aside from when I was forced too for zodiac). They're not running it because it's awesome new content, they're doing it for the bonus, not to mention the gear that drops is absolutely trash. I don't care what dungeons are in the expert roulette, I just want the tomes and that's it. even now that I have all the tomes I want I find myself not bothering to even do expert roulette. So its hardly that the content is fun, yet I'll still go into FCOB on alts just for gear and fun.
Release one new dungeon, and one new high end raid (be it an addition to something like coil or an expert primal) that drops worthwhile gear and is more of a challenge every time there is a major update, rather than 3 new trash dungeons that are on speed run status within a day.


Again that might be true to you but not for the bulk of the player base. Its only a relatively small number of players who have even completed Final Coil and that's with the echo.The dungeons would be fine to give up. The only reason people run the new dungeons is because that's what the new expert roulette is, I haven't run satasha or any of the other ex-expert dungeons since they went into high level (aside from when I was forced too for zodiac). They're not running it because it's awesome new content, they're doing it for the bonus, not to mention the gear that drops is absolutely trash. I don't care what dungeons are in the expert roulette, I just want the tomes and that's it. even now that I have all the tomes I want I find myself not bothering to even do expert roulette. So its hardly that the content is fun, yet I'll still go into FCOB on alts just for gear and fun.
Release one new dungeon, and one new high end raid (be it an addition to something like coil or an expert primal) that drops worthwhile gear and is more of a challenge every time there is a major update, rather than 3 new trash dungeons that are on speed run status within a day.
Your basically saying produce less content for most of the player base to provide more content for a small fraction of it. From a developer perspective that makes no sense. Its very little return for resources invested.
Are we including expert primals by the way cause usually a patch will include at least one of them.
No, I'm not saying we exclude them at ALL. I am saying we include both in the updates, a new dungeon for the playerbase, and a new end game for the end game playerbase. Throw in new primals/ 24 mans in the mix every odd patch and I find that quite satisfactory.
My issue right now is all they are doing is straight up replacing what dungeons we grind for expert roulette, 3 new ones, throw the old ones down a tier and there you go. I wouldn't mind if those dungeons were worth something in themselves, but as I said the gear is trash and people run them just for the tomes, so ultimately I don't think they care what they run as long as they get the tomes out of it.
They should implement some challenging dungeons then.
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