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  1. #41
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,498
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by AdamuKun322 View Post
    I would love to see the graphics and animiations come to 3.0 as they were in 1.0. That's about all I'd like to see be implemented from 1.0. I think DirectX 11 is going to do that I think judging off the videos.
    DX11 would do nothing of the sort. Textures may look a bit nicer and the gameplay as a whole may be a bit smoother and fluid depending on your card.
    The big difference between 1.0 and 2.0 was the speed and momentum. We've gained speed and lost momentum, so none of the movements and attacks these days look like they carry weight. It's a shame, but at the same time, the way the game is now, we couldn't really do with it like it was.
    (3)

    http://king.canadane.com

  2. #42
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Also the excess 2.5 steps a player takes after halting movement would screw up some mechanics that require exact positioning. Imagine trying to get to the a specific point and your character adds an extra few steps and overshoots and you eat Heavenfall or something.
    (0)

  3. #43
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    NO!

    I don't want to have to wait for my chr to stop, then turn, then start running again in this playing environment. Imagine the rage this will produce just cause it looks pretty... Its not functional in the fast paced game FFXIV has become.
    (0)

  4. #44
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Quote Originally Posted by SpookyGhost View Post
    I totally forgot about this glitch. Was so hilarious to see the npc's that usually sat on tables, on top of them in T pose. xD
    (0)

  5. #45
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    @_@ MNK's didn't bounce on their toes. God that bothers the hell out of me.
    (0)

  6. #46
    Player
    Nandalowell's Avatar
    Join Date
    May 2012
    Location
    Ishgard
    Posts
    258
    Character
    Nan Lowell
    World
    Balmung
    Main Class
    Archer Lv 25
    I just miss my waddle- I mean cute little lala walk. Now when I walk I like, march.. Not that I walk around that often but it's the little things!
    (1)

  7. #47
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Jonnycbad View Post
    Chaos Thrust looked so good in 1.0, in ARR, it's so fast and doesn't have the same dramatic effect as it used to, and the sound/dragon cry it makes is too quick and garbled that you don't even notice it in the ARR version.

    https://www.youtube.com/watch?v=o9ajGiHoO-Y
    Stunningly beautiful animation
    Don't forget Simian Thrash! I miss this skill. Hopefully it comes back in 3.0.
    (1)

  8. #48
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MageBlack View Post
    NO!

    I don't want to have to wait for my chr to stop, then turn, then start running again in this playing environment. Imagine the rage this will produce just cause it looks pretty... Its not functional in the fast paced game FFXIV has become.
    If done right you shouldn't have to wait, I assume you've played a number of action games where they have good animations (one where being weighty and having visual momentum doesn't force you to have a 1.5 second wind up and wind down). Which does require some computer process power (calculating momentum, environment surface, and direction to correctly play and modify position of the body as needed) but.. it looked so good.. lol.

    The 1.0 system did have a little bit of a delay*, so clearly not done right and I suppose could be a defense on not fixing it.. costs resources for something they don't care about. Won't stop me from missing them though xD.

    *Although there were a number of things off, like server lag and animation lock - sometimes I felt one delay was or could easily be confused for the other.
    (6)
    Last edited by Shougun; 04-25-2015 at 02:33 AM.

  9. #49
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i want multishot back was awesome before the nerf D:
    (1)

  10. #50
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Chiramu View Post
    Such sponge-y controls >< yuck. Looks like it would feel as slow as it looks.
    They were. I'd only support adding them back in strictly for non-combat because in 1.0 they made combat awful, especially for mages. During that animation you were still counted as moving so any spell you started casting would immediately be cancelled and you had to wait until the entire animation finished before you could do anything. When we had to do <17min AV/CC runs for Relics back then every single second counted and this slow stopping cost you quite a lot if you didn't know the exact timing for starting spells after it stopped.
    (0)

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