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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    (3)

  2. #2
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Such sponge-y controls >< yuck. Looks like it would feel as slow as it looks.
    (2)

  3. #3
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    They should've made the running animations between boys and girls while drawing weapons out different too.
    Eh, and the standing pose while drawing weapons too.
    (0)

  4. #4
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AriaEnia View Post
    They should've made the running animations between boys and girls while drawing weapons out different too.
    Eh, and the standing pose while drawing weapons too.
    I love my WHM/Gandalf running with my staff out animation. Would not want it changed at all!
    (1)

  5. #5
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Chiramu View Post
    Such sponge-y controls >< yuck. Looks like it would feel as slow as it looks.
    They were. I'd only support adding them back in strictly for non-combat because in 1.0 they made combat awful, especially for mages. During that animation you were still counted as moving so any spell you started casting would immediately be cancelled and you had to wait until the entire animation finished before you could do anything. When we had to do <17min AV/CC runs for Relics back then every single second counted and this slow stopping cost you quite a lot if you didn't know the exact timing for starting spells after it stopped.
    (0)

  6. #6
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SpookyGhost View Post
    That poor NPC has a joint problem and he's real sensitive about it. D:
    (4)

  7. #7
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Selli View Post
    That poor NPC has a joint problem and he's real sensitive about it. D:
    LOL, oops... seems someone's animation didn't load. Tsk tsk.

    Edit: Woah this is an old thread... a bit of necromancy going on.
    (2)
    Last edited by Magis; 12-10-2015 at 03:58 AM.

  8. #8
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Quote Originally Posted by SpookyGhost View Post
    I totally forgot about this glitch. Was so hilarious to see the npc's that usually sat on tables, on top of them in T pose. xD
    (0)

  9. #9
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by SpookyGhost View Post
    Yeah I'd rather we not have this.

    It's a game. I'd rather it control better than have silly "realistic" details like that.
    (3)