Not asking to shove it down everyones throat just want an option to have it.
Not asking to shove it down everyones throat just want an option to have it.
um yes you can, it was part of the cycle originally and they removed it you can see when you start moving your character has a pushing forward with their body kind of movement. Its not customizing your walk style its just making it have more depth. Its like the option of having physics or not in some games.



This thread makes me wish for an extensive modernising update that replaces all the animations, character models, and textures in major areas like cities with higher quality ones, in some distant expansion after PS3 support is discontinued.



Like with most things left out from 1.0, if they implemented it again you would quickly grow to hate it when the novelty begins to get in the way of practicality. Lengthy, weighty animations wouldn't fit well with the much faster paced 2.0. The animations would constantly clip and look silly or (like it was in 1.0) they would lock you in place until the animation completed. Neither of which are desirable.
With this character's death, the thread of prophecy remains intact.
1.0 Lalafell walk > 2.0 Lalafell walk. They tried to appeal to XI players and tarutaru fans it seems with the ARR walk.

There are alot of things from 1.0 I miss.
But how many walls i've continously ran into during that time was too damn high! XD
The windup and wind down time was too long.
The overall concept of the weight was fantastic though.
Ah yes another who seems to forget that the December reopening would not save data on anything you did and really there was no point in playing. Ask yourself this, how many would be playing ARR right now if they were told every time the logged off their character would revert back to what it was when they logged on and you would never progress beyond where you are now? If you think it was more than logged in back then you are fooling yourself.


They didn't so much "remove" it as not include it when they changed engines. Changing engines is not a simple process like...at all. The walk animation/cycle from 1.0 is part of the physics of the character models, especially since it has that "slow stop" aspect to it. Remember 1.0 didn't even have proper jumping physics!um yes you can, it was part of the cycle originally and they removed it you can see when you start moving your character has a pushing forward with their body kind of movement. Its not customizing your walk style its just making it have more depth. Its like the option of having physics or not in some games.
As my friend put it, "it's like trying to plug a firewire into a USB"
Sure you can do it with the right hardware, but that costs money.
And even if they did include the walk cycle, it wouldn't FUNCTION the way it did in 1.0 since "stop on a dime" is absolutely essential for playing this game. 1.0 had a much slower pace (part of what turned a lot of reviewers and players off when it launched) and thus could get away with such a walk cycle. Without that function, the walk cycle would look even more silly than the current one.
Yes, it's entirely possible to manage it, but players should not have to come up with workarounds for developer oversights and issues. Can you imagine how bad the complaints about Titan EX and Leviathan EX would be if you couldn't stop immediately?
Sure it LOOKS more realistic, but this is a game where i can shoot infinite arrows while my quiver only shows 3 arrows. "Logic" sometimes needs to take a backseat to fun and practicality.
No way in hell would I welcome those slow and shoddy animations back. They were frustrating and clunky and the only thing they did was look good, which from a functional point of view doesn't matter.
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