A new system called “Scrip” will be added in 3.0. Up until now, Disciples of the Land and Hand had to meld their gear if they wanted to partake in high-level gathering and crafting. However, with the “Scrip” system, you will be able to trade them for new gear. Therefore, Disciples of the Land and Hand will no longer be forced to meld their gear. Players who wish to stay ahead of the pack will still be able to meld their gear. Those who meld their gear will be able to craft faster than those who collect gear through the “Scrip” system. The main point of this system was to offer multiple ways to upgrade gear.
Q8: Can you tell us the details of the specialist system?
A8: The specialist system is a new system for Disciples of the Hand, and you’ll be able to undertake a quest to become a specialist from level 55. It’ll be possible to become a specialist in three classes of your choice. By using “scrips” you’ll be able to change which classes you specialize in afterwards. By setting a specialist class, you’ll be able to learn special actions. Currently, in order to make some of the higher difficulty recipes, there is a necessity to level various classes for their actions, and we feel that the difficulty has spiked a bit. We plan to improve this through the specialist system, so you can think of this system as something that will allow you to broaden your options by either playing as the classes you really like or enabling you to use all of the classes.