To be a successful as a 4* crafter several level 50 skills are "NECESSARY".For folks criticizing ZephyrZ's post, bear in mind that he's not saying that those level 50 cross-class skills aren't insanely useful, just that they're not NECESSARY. Not having them will reduce your success rate, but not eliminate it. Though, by that same token, I'd bump his suggestion that BB is "necessary" down to "Nice to have". After all, you can complete even Masterbook II's without it - you just won't ever make it higher than 20% quality rate, barring an insane string of Goods or Excellents (and maybe not even then).
(I'd also personally swap Ingenuity II and Careful Synthesis II in his list of priorities; the former just isn't useful after 2-star, and 2-star can easily be completed without it and for the latter, well, a powerful, guaranteed Synthesis move is so very nice to have, especially if you're not sure you're going to have Steady Hand available at the end of the synth. That's just me, though...)
It's evident that he knows how to endgame craft, and well enough that he knows what things COULD be sacrificed in a pinch. It's obvious that having all crafts to 50 is the best way to go in the long run - but it's not the only way.
We can argue about what "successful" means, but when people come to me asking for crafts they want HQ, not an "I'll try my best and cross my fingers".
You're thinking like a commercial crafter, one who's serious about crafting and devotes a large percentage of their game time to it.
Any crafter that's planning on cutting corners like this is not planning on being a Marketboard shark, or shouting for customers in Mor Dhona, or any of those things. They want to be able to craft a few items for themselves, maybe put things occasionally on the marketboards for a bit of spare change here and there.
For THESE people, being able to craft HQ 100% of the time is not at all necessary, as long as they can get that one HQ after a couple tries they're satisfied. For such people, most, if not all, of the level 50 cross-class skills are a luxury, not a necessity.
If someone tells me, "I want to be a Weaver cuz sleepwear is stupid expensive and I want to make my own. What's the minimum amount of work I need to make that happen?" I know that I'm not dealing with someone who's planning on becoming a textile mogul.
This is more or less the scope of the discussion though. Right now, a lot of items are straight up worthless as NQ to the point that it's HQ or bust (especially the offhands and platinum accessories). If we're going with bare minimums, sure, but you'd still need something like PbP for some of the furnishing recipes, and you'd have to forecast whether or not you can finish a craft with only the default synthesis abilities.
I thought the wording of my post made it clear what type of crafters I was talking about? :S
These are the type of people who attempt 1 4* craft and fail badly due to lack of gear, cross class skills or poor rotation.
They then spam forums like this saying how bad the "RNG" is in crafting.
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