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Thread: Fix Sumnmoner

  1. #121
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Akiza View Post
    Never going to happen
    See above. If that's what you want, it's never going to happen.

    Move on.
    (4)

  2. #122
    Player
    Cariborne's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    124
    Character
    Cariborne Aasami
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Akiza View Post
    Insert whining here
    What does the Summoner being boring to watch have to do with it. I find it insanely fun to play, you actually have to pay attention. You want a complete and total rework when really the only "changes" it needs are really quite minor.
    (6)

  3. #123
    Player
    FreeLancer4's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Alistair Drake
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    While I don't support a total rework, I disagree with minor changes. Currently Scholar has our E4E, enhanced virus, and access to a pet that can act as an extra soak. We have... Battle Res as a DPS I guess, and a AoE Bind rarely ever worth using. Come Heavenward, I hope to see a lot more utility. Firstly, give Summoners an "Evoke" ability that reduces MP/Cast time to 0 for next Egi to promote swapping, and to a lesser extent cushion a K.O. Next Add in something akin to Blood Pact Rage/Ward (From 11) and link it with the Aetherflow Mechanic. Make it so when you choose to have a Egi consume a charge you are then given access to new abilities. A few examples would be giving Ifrit a High Potency Aoe Swipe ability, garuda a dot of her own (preferably that can be contagion'd), and Titan Access to Provoke or perhaps an AoE Stoneskin or Damage reduction ability. Something like this would truly give reason to swapping and get us out of the "Fester, Fester, Fester...bane if needed" drudgery.
    (4)
    Last edited by FreeLancer4; 04-16-2015 at 02:25 PM.

  4. #124
    Player
    FreeLancer4's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Alistair Drake
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Alternatively, you could have the Blood Pact Abilities Augment/Enhance the existing abilities, So less icons to deal with, but more options to play it. Like Contagion adding an additional DoT, Titans next Rock Buster is granted the effect of provoke, Ifrit's Shield becomes AoE, the effect granted to those in range when used (Suddenly it has a use!).
    (0)
    Last edited by FreeLancer4; 04-16-2015 at 03:13 PM.

  5. #125
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Strictly speaking, the current summoners are closer to what I see as the old Elementalist job, in that they use the elements to inflict status ailments.

    Whereas Summoners themselves should be something akin to this - see the gallery at the bottom of the page. They summon spirits themselves for short periods to deal heavy directed AoE damage and have insane MP reserves. Imagine Limit Breaking a full-scale Ifrit Hellfire onto the battlefield, how awesome wouldn't that be? o_O Balancing difficulties aside, I think that's what the Summoner job should have been. Too late for that now though, they'll not rework a job that's been in play for two years.
    (0)

  6. #126
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Why rework when they can add new job-specific abilities to further define its Summoner image?
    (1)

  7. #127
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    A Final Fantasy Tactics Advance Summoner could work if they add a job ability that allows us to temporarily summon the primal and have them consume Aetherflow stacks to do their special abilities providing insane AoE Burts Damage
    (0)

  8. #128
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Akiza View Post
    A Final Fantasy Tactics Advance Summoner could work if they add a job ability that allows us to temporarily summon the primal and have them consume Aetherflow stacks to do their special abilities providing insane AoE Burts Damage
    BLM called and again wanted to inform you that the AoE burst caster job is filled.
    (6)

  9. #129
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Cynfael View Post
    BLM called and again wanted to inform you that the AoE burst caster job is filled.
    Scholar called and has informed you that it does DoT better and has healing support abilities making the Summoner redundant.
    (2)

  10. #130
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Akiza View Post
    Scholar called and has informed you that it does DoT better and has healing support abilities making the Summoner redundant.
    Out of curiosity how does Scholar do dots better? If they get stuck healing they aren't using DoTs.
    (0)

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