While I don't support a total rework, I disagree with minor changes. Currently Scholar has our E4E, enhanced virus, and access to a pet that can act as an extra soak. We have... Battle Res as a DPS I guess, and a AoE Bind rarely ever worth using. Come Heavenward, I hope to see a lot more utility. Firstly, give Summoners an "Evoke" ability that reduces MP/Cast time to 0 for next Egi to promote swapping, and to a lesser extent cushion a K.O. Next Add in something akin to Blood Pact Rage/Ward (From 11) and link it with the Aetherflow Mechanic. Make it so when you choose to have a Egi consume a charge you are then given access to new abilities. A few examples would be giving Ifrit a High Potency Aoe Swipe ability, garuda a dot of her own (preferably that can be contagion'd), and Titan Access to Provoke or perhaps an AoE Stoneskin or Damage reduction ability. Something like this would truly give reason to swapping and get us out of the "Fester, Fester, Fester...bane if needed" drudgery.
Last edited by FreeLancer4; 04-16-2015 at 02:25 PM.
Alternatively, you could have the Blood Pact Abilities Augment/Enhance the existing abilities, So less icons to deal with, but more options to play it. Like Contagion adding an additional DoT, Titans next Rock Buster is granted the effect of provoke, Ifrit's Shield becomes AoE, the effect granted to those in range when used (Suddenly it has a use!).
Last edited by FreeLancer4; 04-16-2015 at 03:13 PM.
Strictly speaking, the current summoners are closer to what I see as the old Elementalist job, in that they use the elements to inflict status ailments.
Whereas Summoners themselves should be something akin to this - see the gallery at the bottom of the page. They summon spirits themselves for short periods to deal heavy directed AoE damage and have insane MP reserves. Imagine Limit Breaking a full-scale Ifrit Hellfire onto the battlefield, how awesome wouldn't that be? o_O Balancing difficulties aside, I think that's what the Summoner job should have been. Too late for that now though, they'll not rework a job that's been in play for two years.
Why rework when they can add new job-specific abilities to further define its Summoner image?
A Final Fantasy Tactics Advance Summoner could work if they add a job ability that allows us to temporarily summon the primal and have them consume Aetherflow stacks to do their special abilities providing insane AoE Burts Damage
BLM called and again wanted to inform you that the AoE burst caster job is filled.
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