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Thread: Fix Sumnmoner

  1. #221
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    You can tell he's larger simply by the fact that his spike/tail thing is practically dragging on the floor... it's usually well clear. I'm wondering if this is a general adjustment to their size or if a new 50+ trait in Heavensward might increase it.
    (2)

  2. #222
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Ifrit Egi looks like the size of a Female Roegaydn when he's floating on the grown. SE did say big changes are coming to Summoner. Existing jobs will get enough abilities to cause rotations and Summoner and Black Mage will see Big changes with their new actions.
    https://docs.google.com/document/d/1...Qmc/edit?pli=1
    (0)
    Last edited by Akiza; 04-25-2015 at 10:50 PM.

  3. #223
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well according to translated Q&A from Nico Summoner has been heavily reworked for 3.0... something something Tri-Disaster. What that means? No idea lol.
    (0)

  4. #224
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    I think you guys are getting what you've asked for... well at least a change, maybe not to the extent that some want though.

    Nico Q&A

    Summoner has been heavily reworked. Something something tri-disaster.

    EDIT: looks like I wasn't fast enough well whatever
    (0)

  5. #225
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Maybe tri disaster will finally be something worth putting on my bars? I think I use blizz2 instead lol.
    (0)

  6. #226
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Yay we finally getting our changes!!

    Wonder if they are separating sch from smn
    (0)

  7. #227
    Player
    Hagen's Avatar
    Join Date
    Jun 2013
    Posts
    54
    Character
    Hagen Sankrysse
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Maybe they just made Ifrit bigger for the trailer? It would be trolling but you never know... On the other parts of the trailer Garuda and Ifrit seems to have the same size, but it is far so I'm not sure.
    (0)

  8. #228
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Hagen View Post
    Maybe they just made Ifrit bigger for the trailer? It would be trolling but you never know... On the other parts of the trailer Garuda and Ifrit seems to have the same size, but it is far so I'm not sure.
    Possible but unlikely. Considering that last section of the trailer was clearly intended to show off some of the new skills for each job, having Ifrit resized is obviously going to lead players to draw some conclusions and get excited.

    I would like to point out that it was only the SMN in AF2 gear that had the enlarged egi. It's entirely possible that SMNs will get a trait at 60 that increases the size of their pets (or hell even a buff that does it). All of the smaller egis were seen with presumably sub-60 SMNs as they were all wearing a mixture of WoD and Ironworks gear.
    (1)

  9. #229
    Player
    Arkann's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    127
    Character
    Yosuke Hanamura
    World
    Moogle
    Main Class
    Arcanist Lv 60
    I was really disappointed by SMN when I started playing, but it grew on me and became my main class. Its DoT-focused gameplay is super fun and I would'nt change it for anything else.

    The only tweaks I would like to see would be:

    - Reduced cooldown on Enkindle
    - As said earlier, make it so that Enkindle can NOT be ignored. Its cooldown is super long, and I die a little inside when I see the ability go on cooldown but nothing happens at all (saw this at least 3 times in T9 the other day).
    - Make Tri-Disaster deal AOE damage (say, 50-60 potency) instead of being a Bind, or...
    - Give us a Ruin III, which would be an AOE. Or make Ruin instant-cast like Ruin II, and make Ruin II the AOE, instead of having Blind as an added effect.
    - Replace the effect of Ifrit's Radiant Shield to target a party member instead (this would be super useful when dealing with a lot of adds or trash mobs).
    - Make Egi abilities scale with Spell Speed so the stat does not suck anymore.
    - Maybe make Contagion a job ability, and give something else to Garuda so we can use Ifrit and his new Radiant Shield, and be FREE to do so.


    What I don't like about the job is that our DoTs are aspected to Poison and Disease. If Bio, Bio II and Miasma were replaced by Windburn, Firebite and Sludge, that would be great. Bane would be renamed Diffusion, and Fester would become Dissonance or something like that. Or Tri-Disaster, that would make sense. Tri-Disaster would be called something else.

    I think the above paragraph itself would make SMN feel and look a lot more Summoner-y.
    (1)
    Last edited by Arkann; 04-29-2015 at 09:32 PM. Reason: Added more suggestions

  10. #230
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by pandabearcat View Post
    Maybe tri disaster will finally be something worth putting on my bars? I think I use blizz2 instead lol.
    In the trailer it looks like Tri-disaster got changes to an AoE Bursts spell
    (0)

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