Silly typing mistake. Fixed ^^
I'm basing it off my experiences across all classes.
TP generated is based on basic attack damage done, damage taken and damage blocked. Number of hits plays little role, if any.
lol sure sure, what ever you say
just so you know, I've speced 174 dex, plus every acc or dex if no acc piece was available, and I still miss at least 1 attack out of the 9 on almost every thrash, and that's even against mobs a couple ranks under
Then they changed that on 1.18
I've never missed a single hit ever before, if first hit connects, they all connect.
I haven't been able to confirm this post 1.18.
I didn't notice misses anymore, but before 1.18 it does missed alot. The thing is that you have only 4 damage spots and 8 hits so half of them often were overlapped...but at text log you do could notice the misses since each hit had a separated damage line.
I'll just confirm post 1.18 simian thrash does miss some hits.
Yeah I was talking from my log experience.
From an actual boxing standpoint, there is a difference...but the game gets it completely wrong of course. I really don't think they know anything about boxing.
A 'miss' is extremely chumpy. If anything you should get to do three times the amount of moves you get to do when you simply evade. If you stand still, don't move your head, don't move your hands, and they still miss you, they suck.
Meanwhile, most of the time you evade somebody, you won't actually be able to counter.
Not that this class is really a 'pugilist' at all. I think somebody had a great idea for the class, but then the lazy dev team just made something that was basically a bit of monk and a bit of thief from FF11 because they knew how to do that, but didn't know anything about boxing.
There really is a lot of depth to boxing as a sport, you could easily make a cool class out of it. You shouldn't have to struggle to invent different styles that emphasize different things, because they already exist.
I was speaking of pre 1.18 ^^
I don't doubt that you may have had simian thrashes that didn't miss a hit, or the possibility that the times you checked your log, they happened to have 0 misses. But to say never missed, either you were using it on very low level mobs where you where hit capped, or you've only used simian thrash a hand full of times pre 1.18.
I started farming sheep with my archer at around 40, the sheep were level 1-7 maybe 9, on those i was hit capped and had a 1 arrow 1 kill ratio, I don't know at what level difference or stats this becomes the case, but I know even on ants level 35-39 pre 1.18 my 50 pugilist would miss once in a while.
I am not saying that you guys are wrong, If you say it can miss then it can, all I was saying is that I've never seen it miss so I naturally thought that if first hit connects then the rest of the move also connects.I was speaking of pre 1.18 ^^
I don't doubt that you may have had simian thrashes that didn't miss a hit, or the possibility that the times you checked your log, they happened to have 0 misses. But to say never missed, either you were using it on very low level mobs where you where hit capped, or you've only used simian thrash a hand full of times pre 1.18.
I started farming sheep with my archer at around 40, the sheep were level 1-7 maybe 9, on those i was hit capped and had a 1 arrow 1 kill ratio, I don't know at what level difference or stats this becomes the case, but I know even on ants level 35-39 pre 1.18 my 50 pugilist would miss once in a while.
Theres no reason for me to lie.
Anyway I am of topic but I wanted to say that.
Back on topic:
Waaltar I know what you mean but then again this is a game and it has certain rules to obay.
In that line of thought, "Evade" unlocks some moves on your arsenal just like "Block" and "Parry" does for other classes, I think it's unreasonable to ask for this advantage on "miss" simply cause miss is a different function.
Next time we will be asking for counters to be accesible all the time like normal moves... some things just can't happen.
Well yeah...that is how bad, unoriginal games get made. Instead of innovating some new game play to make the new concept work, they just give up and do what they've done before. They make what is easiest for them to make, not what people would actually want.
These guys are supposed to be the real pros among pros, working at what has been one of the most respected companies in the game industry going back like 20 years now. It's mind boggling that they failed so badly at following through on implementing the basic concept for this class. Not only is it not at all what they told us it was going to be, it's barely a boxer at all. You punch things but that is as close as it gets.
Overall it's just another thing that makes me wonder where all the money and time really went.
Really though, "miss" is like what happens when you aren't aware someone is shooting an arrow at you and they still don't hit, or you just don't have to dodge because you can see that you won't be hit. It makes more sense for ranged combat. In close combat it is really going to be 'evading' or getting hit, mostly. A 'miss' would be a huge huge mistake.
Designing this sort of basic stuff well is really much more important to a gameplay experience than a fancy new 'crystal tools' engine or whatever it was they spent all the money on.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.