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  1. #31
    Player
    Lienn's Avatar
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    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Alaltus View Post
    I suppose next you'll want the counter weaponskills to have feint's always hits effect too? pugilists can back to back both of their counter weaponskills off of a single evade. They really dont need to be able to counter on misses as well just more oppurtunities to evade.
    Indeed. The point is who performed the action. LNC can use feint at evade and miss because in both cases he were attacking. At PGL case, tho, he only have the action when he evades. A miss is an action from attacker only while evade is an action of both attacker and defender.
    (0)

  2. #32
    Player

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    Mar 2011
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    Quote Originally Posted by Meleena View Post
    Sure it makes sence, youre not stunned only if you're hit, you can be stunned by the surprize of a powerfull missed blow
    I stopped reading or giving you any credit for a rational thought.
    Good luck on your martial arts, you're going to need it.
    (0)

  3. #33
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    I stopped reading or giving you any credit for a rational thought.
    Good luck on your martial arts, you're going to need it.
    Denial doesn't give you more credit.
    I know all these do not make sence "in game" but on the other hand it makes the class more believable.

    If youre gonna ask to counter on enemy's miss, why don't you ask them to make Pugilist have only counters as WS, it will eventually prove to be the same with a good evasion build.

    You asked me why it's not possible to counter on miss and I explained, I don't care if you get it or not, but its the truth either way.

    I like that episode, but Gaara is just stunned cause Lee's abilities increased so dramatically.
    I know that wasn't the best of examples, it was just what I could find at that moment that comes close to show visualy what I meant.
    (2)
    Last edited by Meleena; 07-28-2011 at 11:49 AM.

  4. #34
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Maybe make the counters work on Misses as well but make them a bit weaker, then make them critical on Evades to leave moves like Feathfoot still really useful?

    The counters on Miss would be weaker because hes just taking advantage of the enemies foul up.
    When he Evades, it was a skillful dodge, which allows him to use the opportunity to strike the enemy a bit more effectively.
    (0)
    Last edited by Mudd; 07-30-2011 at 09:37 PM.

  5. #35
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I don't see why people keep comparing our counter abilities to Feint when other classes actually have counter abilities that are much more comparable.

    I personally like them the way they are, they are fairly powerful and cheap (well except Simian... but honestly I'd rather just have a different r50 unique ability). Oh well Monk is coming.
    (0)

  6. #36
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Maybe make the counters work on Misses as well but make them a bit weaker, then make them critical on Evades to leave moves like Feathfoot still really useful?

    The counters on Miss would be weaker because hes just taking advantage of the enemies foul up.
    When he Evades, it was a skillful dodge, which allows him to use the opportunity to strike the enemy a bit more effectively.
    While I still don't agree with counter on miss, theres a nice idea there, make counters always critical.
    Makes sence since they are not spammable.
    (0)

  7. #37
    Player
    Rinsui's Avatar
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    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    I also don't understand why evasion and missing has to be two seperate things.
    It just makes the whole calculation unnecessarily complicated.
    Why not simply:
    Chance to hit = Base hit chance*(accuracy/evasion)?
    (0)

  8. #38
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Murugan View Post
    I don't see why people keep comparing our counter abilities to Feint when other classes actually have counter abilities that are much more comparable.

    I personally like them the way they are, they are fairly powerful and cheap (well except Simian... but honestly I'd rather just have a different r50 unique ability). Oh well Monk is coming.
    Simian is cool now...much more accurate and strong...now its worth the 1500 TP. I'm often popping 800ish damage with it nowadays (each hit going from 90~130).
    (0)

  9. #39
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    I also don't understand why evasion and missing has to be two seperate things.
    It just makes the whole calculation unnecessarily complicated.
    Why not simply:
    Chance to hit = Base hit chance*(accuracy/evasion)?
    Why not make block, parry and miss the same thing?
    (0)

  10. #40
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    OP here... OK I guess it makes sense to keep miss and evade separated, OK with that now but how about making it at least 100% hit on the counter moves...lol
    (0)

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