i suppose that will add some dps then since youre cutting off the time to get into position without animation?
does this matter a lot?
i suppose that will add some dps then since youre cutting off the time to get into position without animation?
does this matter a lot?
If you'd wait for the animation to go off it'd be vastly more annoying to hit your positionals on the GCD. If you ride the flank/rear line though it shouldn't make much of a DPS difference either way.
Finally got a 600+ T11 on MNK.
Been on the cusp for awhile, sooo many 595 runs T_T
anyways since reddit thinks my FC's dps is shit imma just stop posting my runs
Q: What DPS should I do in T__?
A: Here is the parse from our world record speed run and if you don't do this much you are bad.
If that's a shot referencing the Angered speekills that's hilarious, their kills look similar to simply high dps kills rather than optimized dps strat
No, their arguement was we don't have 650 ninjas or <6:00 kills on a lot of the fights so our dps is shitty and our tanks are parry specc'd or something.
Anyone who needs reference to what their DPS can get to or what they can be able to do, this sheet is a really good reference and we update it whenever new scores are posted. https://docs.google.com/spreadsheets...#gid=722665224
Yeah, I get just below 600 in there fairly often. Just can't seem to get that run that goes right. Also I agree with the comment on Reddit, but I guess on a broader scale. Players in general just always reference the absolute highest number they see as the go to numbers you should be pulling without factoring in strategies or group comp. I would also wager that many of these people aren't pulling anywhere near the numbers some of us do on any turn optimized or not.
As long as you start moving sometime during the animation you should be fine. Doesn't need to be immediately, and as Sleigh mentioned if you are riding the rear/flank line movement is minimal for most parts of a fight anyway.
Last edited by Ricdeau; 04-14-2015 at 12:28 AM.
Nah, I'm talking about half the answers any time a similar question comes up. My favorite is when the person asking is like "my iLvl is 10 under BiS and my weapon is 20 under" and people post BiS numbers anyway.
Then you post the low-ball numbers (i.e. what you were doing at that ilevel) and the downvote brigade shows up. >.>
Rule of thumb don't talk about dps on Reddit. I thought that'd be obvious by now :P Or continue and be informative and don't let the downvotes hurt your bum as much.
And imo to get a good parse on T11 coming out of the add phase at 600+ is always good and as few tether targets as possible. That's probably obvious though.
I have a question about the foundations of monk's dps.
When it comes to our rotation we switch from DK > Twin Sankes > X to Bootshine > True Strike > Y over and over again. But there comes a time in some fights where you can't get the Positional bonus from these moves. In these cases, do you do the move anyway? Or do you switch it up.
For instance, I've noticed during megaflares that I might be able to get Bootshine on the Back , but then I need to move to the side or die, should I then go Twin Snakes instead of True Strike and rebuff it early so that in the next rotation I could do Dragon Kick > True Strike or should I just suffer the DPS lost of doing the True Strike to the side? For some reason I've always just done the rotation and tried to get the positionals the best I could, except when it came to adds, where I stop Dragon Kicking after like 30% I was wondering how you guys handled this.
Edit: Now I'm not new to T13, I've been farming it since January so its not like I need Progression help. I ask this strictly from a DPS standpoint. Like, if you can't go in the back because of Tether in T10 or because of Tethers/Nerve Gas in T11. I've been using Fracture to buy time but I'm thinking of stopping fracture.
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