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  1. #1061
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    i suppose that will add some dps then since youre cutting off the time to get into position without animation?

    does this matter a lot?
    (0)

  2. #1062
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    If you'd wait for the animation to go off it'd be vastly more annoying to hit your positionals on the GCD. If you ride the flank/rear line though it shouldn't make much of a DPS difference either way.
    (1)

  3. #1063
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Finally got a 600+ T11 on MNK.

    Been on the cusp for awhile, sooo many 595 runs T_T

    anyways since reddit thinks my FC's dps is shit imma just stop posting my runs
    (0)

  4. #1064
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Q: What DPS should I do in T__?

    A: Here is the parse from our world record speed run and if you don't do this much you are bad.
    (3)

  5. #1065
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SunnyHirose View Post
    Q: What DPS should I do in T__?

    A: Here is the parse from our world record speed run and if you don't do this much you are bad.
    If that's a shot referencing the Angered speekills that's hilarious, their kills look similar to simply high dps kills rather than optimized dps strat

    No, their arguement was we don't have 650 ninjas or <6:00 kills on a lot of the fights so our dps is shitty and our tanks are parry specc'd or something.

    Anyone who needs reference to what their DPS can get to or what they can be able to do, this sheet is a really good reference and we update it whenever new scores are posted. https://docs.google.com/spreadsheets...#gid=722665224
    (0)

  6. #1066
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Odowla View Post
    Finally got a 600+ T11 on MNK.

    Been on the cusp for awhile, sooo many 595 runs T_T

    anyways since reddit thinks my FC's dps is shit imma just stop posting my runs
    Yeah, I get just below 600 in there fairly often. Just can't seem to get that run that goes right. Also I agree with the comment on Reddit, but I guess on a broader scale. Players in general just always reference the absolute highest number they see as the go to numbers you should be pulling without factoring in strategies or group comp. I would also wager that many of these people aren't pulling anywhere near the numbers some of us do on any turn optimized or not.

    Quote Originally Posted by ErzaScarlet77 View Post
    i suppose that will add some dps then since youre cutting off the time to get into position without animation?

    does this matter a lot?
    As long as you start moving sometime during the animation you should be fine. Doesn't need to be immediately, and as Sleigh mentioned if you are riding the rear/flank line movement is minimal for most parts of a fight anyway.
    (0)
    Last edited by Ricdeau; 04-14-2015 at 12:28 AM.

  7. #1067
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Odowla View Post
    No, their arguement was we don't have 650 ninjas or <6:00 kills on a lot of the fights so our dps is shitty and our tanks are parry specc'd or something.
    Nah, I'm talking about half the answers any time a similar question comes up. My favorite is when the person asking is like "my iLvl is 10 under BiS and my weapon is 20 under" and people post BiS numbers anyway.
    (0)

  8. #1068
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SunnyHirose View Post
    Nah, I'm talking about half the answers any time a similar question comes up. My favorite is when the person asking is like "my iLvl is 10 under BiS and my weapon is 20 under" and people post BiS numbers anyway.
    Then you post the low-ball numbers (i.e. what you were doing at that ilevel) and the downvote brigade shows up. >.>
    (0)

  9. #1069
    Player
    GageRage's Avatar
    Join Date
    Apr 2015
    Posts
    46
    Character
    Gageuu Rageuu
    World
    Odin
    Main Class
    Monk Lv 60
    Rule of thumb don't talk about dps on Reddit. I thought that'd be obvious by now :P Or continue and be informative and don't let the downvotes hurt your bum as much.

    And imo to get a good parse on T11 coming out of the add phase at 600+ is always good and as few tether targets as possible. That's probably obvious though.
    (0)

  10. #1070
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    I have a question about the foundations of monk's dps.

    When it comes to our rotation we switch from DK > Twin Sankes > X to Bootshine > True Strike > Y over and over again. But there comes a time in some fights where you can't get the Positional bonus from these moves. In these cases, do you do the move anyway? Or do you switch it up.

    For instance, I've noticed during megaflares that I might be able to get Bootshine on the Back , but then I need to move to the side or die, should I then go Twin Snakes instead of True Strike and rebuff it early so that in the next rotation I could do Dragon Kick > True Strike or should I just suffer the DPS lost of doing the True Strike to the side? For some reason I've always just done the rotation and tried to get the positionals the best I could, except when it came to adds, where I stop Dragon Kicking after like 30% I was wondering how you guys handled this.

    Edit: Now I'm not new to T13, I've been farming it since January so its not like I need Progression help. I ask this strictly from a DPS standpoint. Like, if you can't go in the back because of Tether in T10 or because of Tethers/Nerve Gas in T11. I've been using Fracture to buy time but I'm thinking of stopping fracture.
    (1)

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