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Thread: Fix Sumnmoner

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  1. #1
    Player
    wylantar's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Wylantar Aderyn
    World
    Jenova
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Eloah View Post
    Sorry I wasn't directing that at your specifically. I just notice a lot of people claiming, "this is how it was done in 11", and while it isn't limited to, summoner/summons are included in that. Everyone just needs to remember that the jobs differ slightly in each game. In this game Summoners are a DoT class that controls Egis, is that so wrong?
    Well there's nothing wrong really. Its just not how summoners have always been. So people are disappointed when they finally become a summoner and they just get a little miniature summon that isn't impressive to look at.

    Quote Originally Posted by Enkidoh View Post
    snip
    They could make the summon that did its attack and left just an extra ability on top of what Summoner already has. The class is just missing its core aspect of being a summoner in my opinion, which is big flashy summons. Like I mentioned before if they could make the summoner limit breaks primal. They might intend to do that with the change to limit breaks in the expansion but as it stands its only the 3rd bar of the limit break gauge thats going to be job specific. Also the summons in FFXI were just avatars of the primal summons. They were basically the same thing they are in FFXIV, just looked better and had better abilities.

    "Avatars can form pacts that allow adventurers to summon weaker versions of themselves. These "summoned avatars" are only a portion of the avatar's true strength."

    If SE really wanted to do it, they could easily fit it into the lore.
    (1)
    Last edited by wylantar; 03-31-2015 at 10:16 AM.

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sakurakiss123 View Post
    Snip
    Wow, just wow. What makes you think that the peole who are defending the way Summoner is aren't fans of the class as well. And I doubt Summoner is a mistake otherwise you wouldn't see people playing them. Does it have issues, yeah, but are they as bad as most people make them out to be, no. Be honest if the job was called, Tamer, Beast Master, Evoker, Caller, "Puppet Master", would you be this upset? You just don't like that the job is called Summoner, and that it doesn't fit into your idea of one. But all summoners throughout the various games in the series have been different, this one is no exception.

    Quote Originally Posted by Enkidoh View Post
    Snip
    I think you are right about the misinterpretation,. While Summoner and Scholar stemming form Arcanist isnt bad, the way it was implimented was a failure. Though i for one hope they try again, learn from your mistakes guys, lol.

    And eveything you said abou the Egis I agree with. Hell I even said the same thing in another post, on another thread, lol

    Quote Originally Posted by wylantar View Post
    Snip
    While it may not be traditional, i like how it is. I can attack for myself and control my pet. while traditional Simmoners may of worked in the 2D games and some 3D games, i think SE is realizing that as the games get more involved, having a character just stand there and summon is no fun. Players want that character to do something else while they are waiting to summon or cant summon. Sorta how they were implimented in 12 and 13, you controlled the summoner and the summon did their own thing until you told them to use their big attack. Plus I think SE wants to make the Job more usable. To be honest in past games of the series, with an actual Summoner job, did you really use summons as often as you might think; main series I mean, I haven't played every sub-game. I know I leveled them and then maybe used summons on occasion, they were rarely my main source of dealing damage, once I got better jobs/cross abilities towards the end game.

    I do admit having slightly larger Egis would be nice, since yes it is more traditional. But I personally see no problem with them at their current size. Maybe they are this size so they can be huge in 15, lol. Plus its not like small summons havent existed before either. Also could we maybe say it's Japan and they are obsessed with small cute things, lol.
    (4)
    Last edited by Eloah; 03-31-2015 at 03:47 PM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.