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Thread: Fix Sumnmoner

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  1. #10
    Player
    wylantar's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Wylantar Aderyn
    World
    Jenova
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Eloah View Post
    Sorry I wasn't directing that at your specifically. I just notice a lot of people claiming, "this is how it was done in 11", and while it isn't limited to, summoner/summons are included in that. Everyone just needs to remember that the jobs differ slightly in each game. In this game Summoners are a DoT class that controls Egis, is that so wrong?
    Well there's nothing wrong really. Its just not how summoners have always been. So people are disappointed when they finally become a summoner and they just get a little miniature summon that isn't impressive to look at.

    Quote Originally Posted by Enkidoh View Post
    snip
    They could make the summon that did its attack and left just an extra ability on top of what Summoner already has. The class is just missing its core aspect of being a summoner in my opinion, which is big flashy summons. Like I mentioned before if they could make the summoner limit breaks primal. They might intend to do that with the change to limit breaks in the expansion but as it stands its only the 3rd bar of the limit break gauge thats going to be job specific. Also the summons in FFXI were just avatars of the primal summons. They were basically the same thing they are in FFXIV, just looked better and had better abilities.

    "Avatars can form pacts that allow adventurers to summon weaker versions of themselves. These "summoned avatars" are only a portion of the avatar's true strength."

    If SE really wanted to do it, they could easily fit it into the lore.
    (1)
    Last edited by wylantar; 03-31-2015 at 10:16 AM.