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Thread: Fix Sumnmoner

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  1. #1
    Player
    Svalitz's Avatar
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    Sep 2013
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    Limsa Lominsa
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    Character
    Svalitz Faezdoen
    World
    Cactuar
    Main Class
    Dark Knight Lv 80

    Yup.

    I've agreed since day one that this presentation of Summoner is a huge failure. I played SMN for 10+ years in XI, but have absolutely no interest this time. How a game from 2001 managed to pull off Summoner better than this is baffling (and SMN in XI had enough issues already, I mean I was more like a crappy WHM most of the time). SMN in XIV is just a major disappointment, and I'm not sure why they are reluctant to change it.

    But here's my biggest gripe...

    Our community of players constantly giving SE every possible reason NOT to change it.


    If everything was sugar and rainbows and the world magically changed to be however you wanted it to be, would you honestly NOT want to be able to summon pets that looked better than the tiny-crappy Egi's?

    If your answer anything but "HELL YES I WANT REAL SUMMONS", gtfo.


    So why do we keep (as a community) making EXCUSES for SE to do nothing???
    (6)
    Last edited by Svalitz; 04-08-2015 at 05:37 PM.

  2. #2
    Player
    Svalitz's Avatar
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    Sep 2013
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    Limsa Lominsa
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    Character
    Svalitz Faezdoen
    World
    Cactuar
    Main Class
    Dark Knight Lv 80

    Pt.2

    "It wouldn't make sense with the lore of the primals" SO CHANGE THE LORE. ENKIDU IS TECH A SUMMON. OMG LORE TURNED UPSIDE DOWN wut.

    "Can you imagine how confusing it would be to have summons running around town or a party of summoners in a raid???" MAKE IT SO PETS CANT BE SUMMONED IN TOWN. SETTINGS > TURN OFF SUMMONED PET ANIMATIONS.

    "Summoner would be so OP". DO A GOOD JOB OF DESIGN SO IT ISN'T.

    "Garuda's bewbs". Good point.


    So lets all stop supporting how crappy this job turned out as a group please and get some REAL summoners up in here. Thanks. They will only listen if we make noise and stop supporting their poor choices.
    (4)
    Last edited by Svalitz; 04-08-2015 at 05:35 PM.

  3. #3
    Player
    rawker's Avatar
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    Dec 2014
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    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    another one of these?

    my take on the lore and how the job was implemented in this iteration is that instead of summoning carbuncle, you instead are able to conjure a fraction of the primal's real power; hence it doing more damage than your carbies. as summoning the primal itself takes a lot of summoners to begin with, it is only wise that such degree is only possible. mind you that it can change in the future where you get to actually form a bond with the primals and let you, being the warrior of light, call upon them and grant you a more potent versions of your egis. the lore is very much open. it's just how to implement them is the challenge.

    on a game standpoint, don't forget that this is a mmo. implementing the old style summoning magic isn't possible. the nature of a pet class is and will always be supportive. it so happened that this game made it a dps class and reiterating what i mentioned above, future expansions will address it. how soon it is, no one can tell.
    (4)

  4. #4
    Player Akiza's Avatar
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    Oct 2013
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    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    This iteration of Summoner is a huge failure because it doesn't live to the image of a Final Fantasy Summoner like other jobs. Every job maintains the image of its single player Final Fantasy counterpart except for Summoner. SE didn't plan the Summoner through they just wanted a DoT class and a Pet class while the player base wanted a Summoner so they combined the two and came up with the current iteration of the Summoner. No one can explain the current iteration of the Summoner and how it fits with the lore so people resort to saying in every game Summoner is different or my favorite if you don't like how the Summoner plays then switch to another job.

    The problem is every other week their are new players trying Summoner and posting threads that the current Summoner isn't an Actual Summoner. I know this is an MMO but SE still should make Summoner stay true to its single player Final Fantasy Image. The Summoner has both an identity and image problem that should be addressed with the new battle system in Heavensward.

    The Summoner shoul've used Elementalist as a base since it naturally flows into the Summoner lore.
    (2)

  5. #5
    Player
    Wintersandman's Avatar
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    May 2014
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    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Akiza View Post
    The problem is every other week their are new players trying Summoner and posting threads that the current Summoner isn't an Actual Summoner. I know this is an MMO but SE still should make Summoner stay true to its single player Final Fantasy Image. The Summoner has both an identity and image problem that should be addressed with the new battle system in Heavensward.

    The Summoner shoul've used Elementalist as a base since it naturally flows into the Summoner lore.
    We don't all want what you want. You are like a broken record player. You regurgitate the same thing over and over. There is no consistent lore on how summons are handled in Final Fantasy games. You just like the image Tactics and FFV had. I prefer FFVI and FFVII and how they handled their summons. We only know the current lore. There could easily be a Primal of Death.
    (6)

  6. #6
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
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    Ul'Dah
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    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Eloah View Post
    Haven't you ever heard big things come in small packages. Plus with everything that happens on screen would you really want a huge summon fighting along side you. Wouldn't that get confusing, like if you were fighting titan with titan. Also everyone neds to stop comparing 14 to 11, this will never be 11-2. Could the Egis of been designed a bit better, maybe, but do their designs fit into both the games atmosphere and the lore, yes.
    Truthful answer to this: yes. Previous ff games didn't have you summoning all watered down midgets. This issue has been addressed by many summoners since the Jobs inclusion to ffxiv, SE played the overly safe card when designing smn and its balancing and aesthetics show it in obvious proportions.

    We need a real smn.
    (4)

  7. #7
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Divine Gate
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    Exodus
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    Marauder Lv 60
    While I like the play style of Summoner, the Poison skills do not really fit the Summoner Theme.

    For all I care they could change the class to Orator, have a bunch of Pig, Dragon, Eye, pets because they used the Tame skill.
    (2)
    "I don't always drink beer, but when I do, it's often."
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  8. #8
    Player
    HexWeaver's Avatar
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    Mar 2015
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    Character
    Luc Badru
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Judge_Xero View Post
    the Poison skills do not really fit the Summoner Theme.

    Poison isn't a real summoner skill? Rydia had Bio in FF4 and she could successfully poison every single boss in the game, in fact it was one of her strongest spells.

    Just because it's different to XI or how more 'modern' FF summoners like Yuna battles doesn't mean it's invalid.
    (3)

  9. #9
    Player
    FrejyaAthenes's Avatar
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    Freyja Alfodr
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by HexWeaver View Post
    Poison isn't a real summoner skill? Rydia had Bio in FF4 and she could successfully poison every single boss in the game, in fact it was one of her strongest spells.

    Just because it's different to XI or how more 'modern' FF summoners like Yuna battles doesn't mean it's invalid.
    Rydia was also a Black Mage, like how Rosa was an Archer/White Mage hybrid.
    (2)

  10. #10
    Player
    HexWeaver's Avatar
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    Luc Badru
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    Malboro
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    Arcanist Lv 60
    Quote Originally Posted by FrejyaAthenes View Post
    Rydia was also a Black Mage, like how Rosa was an Archer/White Mage hybrid.
    Yeah she was, but BLM is already a stand alone job so of course that doesn't apply here. My point is people are acting as if a SMN using spells like bio is totally blasphemous toward the concept of an FF Summoner when in fact it is not.
    (2)

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