Quote Originally Posted by wylantar View Post
I never said it needed to be FFXI-2. Big summons in FFXI never got confusing in battles. All I was saying is the current models look lame, not even just in comparison to FFXI but every Final Fantasy game in the series. Summoners have always been able to summon massive avatars/Eidolon/Guardian Force/Aeons to fight for them. They have never been a damage over time job. I'd even be happy if their limit break was changed to a big Primal attack if nothing else..
Sorry I wasn't directing that at your specifically. I just notice a lot of people claiming, "this is how it was done in 11", and while it isn't limited to, summoner/summons are included in that. Everyone just needs to remember that the jobs differ slightly in each game. In this game Summoners are a DoT class that controls Egis, is that so wrong?