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Thread: Fix Sumnmoner

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  1. #10
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,339
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I think Sakura is mistaking Yoshi's admission in the past that the use of having multiple Jobs coming off ACN is a failure for saying 'SMN is a failure' - which if course has nothing to do with the Job itself and everything to do with the fact the idea of 'multiple Jobs off one class' was broken by the delegation of AP into stats and having a single stat control the effectiveness of that Job.

    Having two Job roles from one class was therefore always going to be a problem. But I'm getting off track here...

    As far as this thread topic is concerned, it's been stated in the past and I'll restate it again here - there is actually nothing wrong with SMN as it is. The storyline doesn't even allow it - Primals require enormous amounts of aether, far in excess of what one mere adventurer would ever be capable of (even the beastmen require multiple SMN's all evoking at once to summon their Primals). Egis are therefore the story shortcut for being able to summon in Hydaelyn - you're not summoning a Primal but a manifestation of a portion of their power.) Players like the OP just need to stop thinking of the Job through a FFXI-prism and actually accept that each title interprets classes and Jobs differently.

    Really, if you're going to be really pedantic a 'traditional' FF-style SMN would just have a summon that was a static image that did it's attack and then disappeared, leaving the SMN to just casts Black Magic to compensate.

    Something which I don't think people here would be too happy about if SE actually did implement here either.
    (9)
    Last edited by Enkidoh; 03-31-2015 at 09:57 AM.