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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Few things i wanna point out to the OP Mice mobs still very much run away when you WS and Fungar still counter you with the poison move when you hit them while they are inflated I did several test on this before the i started the summer event, So you should remove those from the list that is false information. I would love for more mob AI but the Eft aggro thing seemed more like a bug considering the nature of this game's release state than an game mechanic but idk.
    (1)

  2. 08-11-2011 10:35 PM
    Reason
    Keepin' out of it.

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Firon View Post
    Few things i wanna point out to the OP Mice mobs still very much run away when you WS and Fungar still counter you with the poison move when you hit them while they are inflated I did several test on this before the i started the summer event, So you should remove those from the list that is false information. I would love for more mob AI but the Eft aggro thing seemed more like a bug considering the nature of this game's release state than an game mechanic but idk.
    Nowhere did I state those AI quirks were removed, I stated they were unique features that the monsters have. You will note for removed features I have "Used too"

    Eft agro was not a bug, it was even stated by developers that mobs who. "Sensed your presence before attacking, no longer wai they just attack"

    Prior to 1.18 Efts if you triggered their sound agro would lift their heads and start "Listening" for you if you immediatly stopped moving they would go back to being nuetral after 10 or so seconds of searching, allowing you do move further and sneak by them. Thats not a bug, that was planned behavioural AI and it's a crying shame that they removed it for any reason.

    Among wanting the few behaviours back that were removed, people also wish that Curious AI will come back in some form we are not almost 300 likes strong becase I'm lieing to people....

    I want to see more monster AI, I want to see agressive AI's that will see you across the map and actively come towards you even before becoming "Agressive" and attacking. I want to see AI where certain mob famillies either avoid or attack eachother on rare occasion. I want to see monsters that Link, as someone suggested perhaps Aldgoat billies would only link to the nanies (and only one at most) to protect the "Flock" as it were. I want monsters that hide like Antlions in XI and just come out of nowhere and dropkick you. I want mobs that Evolve over time if not killed like Wamoura in XI.

    There are tons of things I wish the monsters in XIV would do, this is a next generation MMO and I expect a thriving world full of life, and I'm sure other do as well. The developers need to hear this from us.
    (3)