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  1. #151
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Few things i wanna point out to the OP Mice mobs still very much run away when you WS and Fungar still counter you with the poison move when you hit them while they are inflated I did several test on this before the i started the summer event, So you should remove those from the list that is false information. I would love for more mob AI but the Eft aggro thing seemed more like a bug considering the nature of this game's release state than an game mechanic but idk.
    (1)

  2. 08-11-2011 10:35 PM
    Reason
    Keepin' out of it.

  3. #152
    Player
    Join Date
    Mar 2011
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    Gridania
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    4,964
    Quote Originally Posted by Firon View Post
    Few things i wanna point out to the OP Mice mobs still very much run away when you WS and Fungar still counter you with the poison move when you hit them while they are inflated I did several test on this before the i started the summer event, So you should remove those from the list that is false information. I would love for more mob AI but the Eft aggro thing seemed more like a bug considering the nature of this game's release state than an game mechanic but idk.
    Nowhere did I state those AI quirks were removed, I stated they were unique features that the monsters have. You will note for removed features I have "Used too"

    Eft agro was not a bug, it was even stated by developers that mobs who. "Sensed your presence before attacking, no longer wai they just attack"

    Prior to 1.18 Efts if you triggered their sound agro would lift their heads and start "Listening" for you if you immediatly stopped moving they would go back to being nuetral after 10 or so seconds of searching, allowing you do move further and sneak by them. Thats not a bug, that was planned behavioural AI and it's a crying shame that they removed it for any reason.

    Among wanting the few behaviours back that were removed, people also wish that Curious AI will come back in some form we are not almost 300 likes strong becase I'm lieing to people....

    I want to see more monster AI, I want to see agressive AI's that will see you across the map and actively come towards you even before becoming "Agressive" and attacking. I want to see AI where certain mob famillies either avoid or attack eachother on rare occasion. I want to see monsters that Link, as someone suggested perhaps Aldgoat billies would only link to the nanies (and only one at most) to protect the "Flock" as it were. I want monsters that hide like Antlions in XI and just come out of nowhere and dropkick you. I want mobs that Evolve over time if not killed like Wamoura in XI.

    There are tons of things I wish the monsters in XIV would do, this is a next generation MMO and I expect a thriving world full of life, and I'm sure other do as well. The developers need to hear this from us.
    (3)

  4. #153
    Community Rep Bayohne's Avatar
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    Mar 2011
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    1,713
    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
    (73)
    Matt "Bayohne" Hilton - Community Team

  5. #154
    Player

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    Mar 2011
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    Uldah
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    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
    the vast majority dont want curious monsters back. the vast majority want all of the other AI back, there is a difference.
    (15)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #155
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. However, we would like to add more liveliness to monsters as you have been suggesting.
    Hurrah, finally a reply! Thank you.

    Quote Originally Posted by Bayohne View Post
    Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back.
    But, really? Even with the modifications to AoE functionality supposedly being considered by the developers, or the ideas about not having them follow quite so closely or flee under certain circumstances? The reason for its removal is clear enough, but is just leaving it out really the only, and best option?

    Quote Originally Posted by Bayohne View Post
    However, we would like to add more liveliness to monsters as you have been suggesting.
    What about the other removed behaviors that the vast majority do seem to want to see returned, such as the conditional aggression on Efts, and enemies that 'sensed our presence before attacking' and the like?

    And.. I don't suppose by some miracle you might be able to tell us at what point, or after what set of planned fixes and changes, we might see these 'liveliness additions', can you?
    (2)
    Last edited by Fensfield; 08-12-2011 at 06:52 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  7. #156
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
    I think that could be fixed by making it so curious monsters run away if a character pulls their weapon out or already has their weapon out.
    (13)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #157
    Player
    Sav's Avatar
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    Mar 2011
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    Ul'dah
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    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
    Matsui is a man of many hats...and names.
    (1)

  9. #158
    Player
    Join Date
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    Gridania
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    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.

    Thanks for the reply, I understand the need to kill off the curious AI monsters behaviour but hopefully they can bring at back to an extent to where the monsters at least occasionally target you so they at least swivle their heads around a bit.
    (7)

  10. #159
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    You guys might be misreading, he's just saying there's no plans to bring back the curious, follow-you type enemy behavior (and good riddance to that). The other type of quirks as well as new ones are still fair game for being reintroduced.
    (2)

  11. #160
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Fensfield View Post
    Hurrah, finally a reply! Thank you.



    But, really? Even with the modifications to AoE functionality supposedly being considered by the developers, or the ideas about not having them follow quite so closely or flee under certain circumstances? The reason for its removal is clear enough, but is just leaving it out really the only, and best option?



    What about the other removed behaviors that the vast majority do seem to want to see returned, such as the conditional aggression on Efts, and enemies that 'sensed our presence before attacking' and the like?

    And.. I don't suppose by some miracle you might be able to tell us at what point, or after what set of planned fixes and changes, we might see these 'liveliness additions', can you?
    As they say, don't shoot the messenger -- Blame those who continually complain about everything for absolutely no reason. "Oh noes my AoE will hit a goat! Remove their curious nature SE!" Fixes come when they come, you can't plan it, because then if a delay happens, you have disgruntled people, hence why more and more companies (even outside of gaming) are now on a "when it's finished" mantra.
    (1)

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