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  1. #1
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Vaara View Post
    The thing is these bottlenecks keep good players from advancing. I could probably do T9 in my sleep now but I can't get through it because finding a good party for it is the hardest part. That can make the current endgame stale when there could be many more players enjoying it.
    That's what has me so hostile towards players who are bad at the game lol (and I define 'bad' as someone who is incapable of learning in a reasonable amount of time). I can't tell you how many hours I've wasted I mean literally must add up to weeks simply wiping in content from players who just can't handle the content at all and it literally has made me want to quit the game so many times.

    However... I eventually solved my problem by eyeballing good players in the runs I did and inviting them to my linkshell and now I got a linkshell full of good mannered players I can run difficult content with and trust that they will learn and adapt and put out a good performance and not waste my time. Honestly that is what you gotta do if you want to succeed at difficult content.
    (1)
    Last edited by Elusana_Celah; 03-22-2015 at 09:01 PM.

  2. #2
    Player
    Wulfyn's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    334
    Character
    Kuda Dela'mango
    World
    Behemoth
    Main Class
    Lancer Lv 60
    If I recall, the devs said when they do nerf things down it is to bring it to the difficulty they intended in the first place. They jack it up to let the hardcores go at it first. Personally for me there are multiple reasons I don't do end game let alone have progressed farther storyline mode. I have a i90 Pld, that has never set foot in a dungeon and probably will never. Over weight Lion mount is not incentive enough for me, to put up with speeders, tantrum throwers, impatient players. Abusive players period. I thought Sky in FFXI had drama, not compared to this game. Relic armor quests.... were a let down. Some players learn better by doing, none of this watch a video bs. It's not like you lose xp and delevel . If you lack patience then you shouldn't be using DF. For me I see way too much negativity that it becomes basically a gate created by other players. Some of which have no problem preying on other players trying to get things done. That's a good community alright.
    (3)

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    This game forces itself to make content easier. It's designed purely as a treadmill of linear progression, with each piece of new gear becoming the new standard that everyone is expected to reach. That means that players unable to complete the content are locked away behind a wall that they can't overcome much of the time. This leads to players getting frustrated and either quitting, or milling about repeating the same content ad nauseum.

    Even with the 'nerfs', coil remains a hardcore gaming element with many players not even past the first coil, let alone the second or third. The people who run it these days tend to have very strict rules about what new members can or cannot do, and it can be very off-putting for players to see 'screw up, get kicked' on every single Party Finder Party for this sort of thing.

    If this game had a different form of progression, or more options for how to achieve said progression there would be no issue with having some true hardcore content. Players need to feel they're getting somewhere, regardless of what content they're running. If they don't see any progress it just leads to confusion and tedium. It's the reason why the crafting 'wall' sucks, and why I've constantly complained about the Zodiac grind.

    Heavensward will be a breath of fresh air for a bit, adding lots of new content in the game. But unless SE changes their core ideals, it's a short-lived gaming model. Linear progression isn't the only way forwards, and the sooner SE realize that and give us options to explore the sooner the hardcore will truly have their hard content.
    (4)

  4. #4
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lemuria View Post
    But unless SE changes their core ideals, it's a short-lived gaming model. Linear progression isn't the only way forwards, and the sooner SE realize that and give us options to explore the sooner the hardcore will truly have their hard content.
    I can understand the OPs concern. More options available? No sooner would that happen then there would be complaint threads saying:
    ''it takes too much time to do all the things in the game, please make them take less time so they can be completed by everyone regardless if they play 1 hour every 2 weeks, or 10 hours every day''

    These days it is no longer about casual or hardcore.
    It's about spoiled princesses and those that just want to enjoy content. (regardless of casual or hardcore)
    What is the point in having goals to complete if you complete them in a day and are then bored to death afterwards?
    (1)

  5. #5
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Dear SE :

    Please make all new content impossible to fail and capable of being completed in 10 minutes, because watching people like this cry is all the entertainment I need.

    Sincerely,
    Bemused on Balmung.
    (4)

  6. #6
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kiroh View Post
    Dear SE :

    Please make all new content impossible to fail and capable of being completed in 10 minutes, because watching people like this cry is all the entertainment I need.

    Sincerely,
    Bemused on Balmung.
    This.

    /10char
    (0)

  7. #7
    Player
    shape's Avatar
    Join Date
    Jan 2013
    Posts
    105
    Character
    Shape Esteed
    World
    Odin
    Main Class
    Paladin Lv 70
    I don't get it nearly all MM'o operate the same, Tera,wow,FFXIV etc. The main content is designed so that any one can do it, the amount of time taken depends on play-style. The hard content this topic is referring to is T9-T13 Bcoil, good luck getting any of those down without an organised group. I wont go into the people who whine about wanting to do T9 + because that's another topic, but basically you, meaning 1 means nothing in a raid, you need 7 other people, who are also of a certain ability, so stop saying I can do T9 (unless your apply for for a raid spot, but that just makes you 1 of the 8 pieces of the puzzle). Its not I can do T9, it is we can do T9 etc. (although raid leader gets to have little more glory)

    Mobs die fast in this game, there trash, Hunts get face rolled ( its a hunt real life hunting parties can be big in numbers). Tera probably had the closest thing to hard optional content with its BAMS (Big Ass Monster)But most the time it was a waste of time to solo one( although you did feel bad-ass)And even they got Nerf-ed.

    If anything the way FFXIV handles adding new hard content while lowering the level on older content is a good thing, and i play a lot of hours ( not casual). Does the OP mean gating content you need this item from this XXX place to even try this raid, that not hard that's just more of a time sink(and a pain in the ass since all members of your static would need it)

    From what we have heard about the expansion there making a normal(easy) mode for raids and a hard mode( for people who really actually raid) this was also done before in WOW, it did not make the real version easier(although Cataclysm raids where not that hard). Wrapping this up If you want a hardcore time sink then go play Wildstar (ye that turned out great), yes I played this as well.
    (0)
    Last edited by shape; 03-22-2015 at 11:58 PM.

  8. #8
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by Vaara View Post
    snip
    That, I can understand. However. Finding people with similar interests and roughly the same skill level as you is part of the experience. I mastered T9 pretty fast, but had to go out of my way to create connections with other capable people. I also got into a static in FCoB shortly after beating T9. Ever since, I've helped several parties of frands and FC parties get their clear on T9. Even though they got their T9 clear relatively easy, they haven't got into FCoB parties. If one can't get connections to beat T9, they will only run into the same issue in FCoB.

    Having more bottlenecks means that the people playing the current neck are of higher caliber and you can expect better runs in general. Say, you queue/pf T9. Which do you think is a stronger alternative in general to have in your party; Those who have done everything up to T9, or some wannabes who jump straight into T9 after T5?
    (0)

  9. #9
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    I am not without sympathy towards you though. I have no doubt you have the personal talent to clear it. More than actual skill checks, the current T9 bottleneck also test out the strength of your connections within the game. It's mainly due to there being a lot of people in content they can't handle (T5->T9 yoloes).

    The same social connections thrive in FCoB as well, although I can see it getting easier on the next patch with the df introducion. However, I don't expect df parties to be able to clear anything above T11 unless they (hopefully not :c) go out of their way to nerf the content.

    Tl;dr More bottle necks means better players in the gaps in general. Better players-->better runs-->easier to form solid parties--> easier to clear it. Having onlu a few bottlenecks only benefits those who are just barely on the skill check and can expect to be semi-carried.
    (0)

  10. #10
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    989
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I'll stop asking SE to make things easy when they stop gating story behind difficult content.
    To me Coil would the equivalent of having to beat Emerald and Ruby weapon in order to get the backstory of Jenova in VII.
    Actually it's worse since the turn based games take less skill to execute strategies and don't require you to schedule with other people.

    I think separate story and hard modes which are never nerfed are the way to go.
    I'm curious to see if Alexander normal is closer in difficulty to the nerfed t1-4, 6 and 7 or to 5 and 9 which got echo but no nerfs. Or to 8 which was nerfed but is not as easy to beat in DF as the other nerfed turns.
    (1)

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