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  1. #1
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I've been trying to finish the story in Coil for a while, I waited as long as I did cause I didn't feel like dealing with the people and their, "You're going to watch the cutscenes? Really? /votekick" attitudes. Still haven't had a group that could beat Twintania... The fact that they've also eased the difficulty is a plus as it means I don't have to stress over the battles and enjoy the experience.
    (1)

  2. #2
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I don't want SE to make FFXIV easier, I just want them to make it a different kind of hard.
    (1)

  3. #3
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Why does it always have to be glamours, story or gear? I return to many of these fights because they're actually fun to play. You know... the whole idea behind video games.
    (1)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mercutial View Post
    Why does it always have to be glamours, story or gear? I return to many of these fights because they're actually fun to play. You know... the whole idea behind video games.
    Fun is subjective. It's a matter of making it appealing to as many people as possible. If you have the option of being able to cater both sides of the playerbase, why not? I don't enjoy PvP because of the queue times and overall class balance. I don't forum the PvP section enough to know if people actually enjoy frontlines the way it is right now, but you can make the same discussion on whether or not they should change frontlines so it appeals to more players than it does right now.
    (0)

  5. #5
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    I agree. But how often do people really discuss how fun a fight is? It's either a loot grab or an attempt at clearing thats being talked about. SE rarely gets enough credit for creating some really entertaining boss fights. Are T5, T7, LeviEx, ShivaEx, etc etc a faceroll now? Sure. But I'll keep poking my head into clear parties because it's really fun to do the "pew, pew, pew".
    (0)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mercutial View Post
    I agree. But how often do people really discuss how fun a fight is? It's either a loot grab or an attempt at clearing thats being talked about. SE rarely gets enough credit for creating some really entertaining boss fights. Are T5, T7, LeviEx, ShivaEx, etc etc a faceroll now? Sure. But I'll keep poking my head into clear parties because it's really fun to do the "pew, pew, pew".
    I thoroughly enjoy fights like Levi, Shiva (when you actually two tank it), Titan (now that my rig is capable of playing beyond 5 fps during plumes) and the overall atmosphere of T9. I like having the synergy of the party actually working together (specifically from a tank perspective, such as ramuh and again, Shiva when you actually use two tanks). And this is where I don't mind leaving the difficulty intact; so players have a choice to experience the fight for the way it is.

    Quote Originally Posted by Havenchild View Post
    ...
    Divebombs will more often than not wipe or kill off people because you will get flung into the allagan fire. Same with twisters if someone runs it into you by accident. I wouldn't say its to the point that it's DF-reliable. This is what happens when you try to put content that's meant to be tackled as a pre-formed party into a DF-ish system.

    3.0 has Alexander come in two raid difficulties, the harder one being accessible after clearing normal and reward higehr ilvl gear. IIRC, normal is supposed to be slightly easier than current coil, while hard is savage+. This IMO is a right approach in getting that middleground between difficulty and accessibility, because from what I've seen in the changes to SCoB, they always lean one side more than the other.

    SCoB was filled with mechanics that you couldn't really overgear or echo would help (t6 blighted and t7 voices). If they wanted to make it more accessible then they had to nerf the mechanics directly...which should really be done in a different difficulty setting to keep the original encounter intact because at this point, its a completely different fight all together.

    FCoB is where echo would help and I firmly believe they should not change any of the mechanics there.
    (1)
    Last edited by RiceisNice; 03-25-2015 at 05:42 AM.

  7. #7
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by RiceisNice View Post

    3.0 has Alexander come in two raid difficulties, the harder one being accessible after clearing normal and reward higehr ilvl gear. IIRC, normal is supposed to be slightly easier than current coil, while hard is savage+. This IMO is a right approach in getting that middleground between difficulty and accessibility, because from what I've seen in the changes to SCoB, they always lean one side more than the other.
    Yet we know they will nerf mechanics to make it so that the people who currently struggle on T5 will be able to experience these fights in FCOB. I'll never understand this accessibility through nerfing mechanics. Makes no sense that the people who fail at these encounters should be catered to through nerfing fights.
    (0)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Havenchild View Post
    ...
    We don't know that for sure considering that First coil was left intact for the most part (but instead, echo allow them to skip mechanics). The encounters in FCoB are in the same line as BCoB where echo/overgearing would actually help.

    And even then, I'm still against them directly nerfing FCoB and not leaving the fight intact (outside of echo). That's why they should have two types of difficulty (and two types of rewarding circumstances) to cater to both. The reason why I'm fine with echo is that we can just click it off and still experience the fight as normal, we have the option to do one or the other. Something that didn't happen with SCoB and should happen with Alexander in 3.0

    Quote Originally Posted by Mercutial View Post
    And that's the thing.... why aren't more people revisiting these fights? Do people just not enjoy them? And if so, what's really the point of playing this video game?

    I know that last one is a very loaded question, but still.... People will grind the hell out of much more "mechanically unfun" contents - beast tribe dailies, daily logs, etc. Why not keep coming back to what is ultimately the meat and potatoes of this game... the encounters and instances? The things that actually should be providing some sort of pleasure response in the traditional way we interact with video games. I press button "A" and "B" monster goes "kaploey".

    There's so many factors that surround something that's subjective. To me, I straight up do not enjoy doing fights like T5 or Titan EX with random people who I cannot count on (which crosses out DF and PF to an extent). It is not fun to die because someone was out of position...Unless I came in with a pre-made or playing with familiar friends then we'd just laugh it off instead.

    If i wanted to do those encounters for fun, I'm already selective with who I'm playing with. But in my circumstances, I can do just that with current content. I won't be able to do just that if it just gets nerfed down to oblivion and we don't have any say on it.

    I'd personally enjoy fights like T9 or T13 regardless of the difficuly once in a while, if only because of how atmospheric it can get.
    (0)
    Last edited by RiceisNice; 03-25-2015 at 06:45 AM.

  9. #9
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Makes no sense that the people who fail at these encounters should be catered to through nerfing fights.
    Who else should they cater to? People who cleared it on release aren't doing T5 now. The only people who are still trying it are the ones who have not cleared it yet, and they clearly need the nerfs.
    (1)

  10. #10
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Moqi View Post
    Who else should they cater to? People who cleared it on release aren't doing T5 now. The only people who are still trying it are the ones who have not cleared it yet, and they clearly need the nerfs.
    And that's the thing.... why aren't more people revisiting these fights? Do people just not enjoy them? And if so, what's really the point of playing this video game?

    I know that last one is a very loaded question, but still.... People will grind the hell out of much more "mechanically unfun" content - beast tribe dailies, daily logs, etc. Why not keep coming back to what is ultimately the meat and potatoes of this game... the encounters and instances? The things that actually should be providing some sort of pleasure response in the traditional way we interact with video games. I press button "A" and "B" monster goes "kaploey".
    (0)
    Last edited by Mercutial; 03-25-2015 at 06:23 AM.

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