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  1. #1
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kyuuen View Post
    Mist Raids: http://www.engadget.com/2013/02/06/a...ith-patch-5-2/

    And the Echo like buff continued on all the way through to Siege of Orgrimmar, dunno if it's still active for live content (Warlords).
    Dont call that a sweeping nerf, though interesting, must of cleared stuff before they put that crap in, echo style nerfs still persisted I see.

    But the last raid tier that got a sweeping nerf was first tier of cataclysm, that was no echo style nerf, that was the nerf hammer to the fights directly like 2nd coil.
    (0)

  2. #2
    Player
    Zplinter's Avatar
    Join Date
    Aug 2013
    Location
    Spokane
    Posts
    111
    Character
    Zearth Carnalla
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    (this is an opinion, my opinion. feel free to ignore it)
    If you look at the MMORPG history, all games that do not cater to a wide ranger of player skill levels either fail or are niche: If it is too PVP then then PVE players leave, if it is too "hard" the casuals leave, if it too x then y leaves. What the designers of a successful game do is find the "goldilocks" zone. There is some pvp, there is some easier content, there is some harder content, there is some casual content, and finally there is the content that requires you to treat the game as a 2nd job. There is also the timesink category but that one can vary and wander across the other play styles and expose you to them.
    The concept of "nerfing" older content is nothing new. It is also a natural evolution in a game.

    Okay all that being said, I have NO problem with having extreme primals, nightmare coils, etc. I also have NO problem with how 1st and 2nd coils that used to be the "nightmares" are now easy. I think that if this game is going to last as long as WoW or Everquest has then the cycle will stay the same: NEW content is hard(er), other content gets progressively easier as time goes on.
    There are only two things that I honestly dislike about this game: a. I hate the 8 man raid size. (yes it is probably because I do not have a static) I feel then tend to encourage cliques and isolated grouping for the end game raids. b. When I enter a new dungeon (yes if it is anew dungeon or a new role, I clearly announce it in the party chat), and or raid (especially a "learning" one) is the elitest people that rant at a first time screwup, if I miss it repeatedly then yes get upset, but calling me a moron and a n00b, and advising me to just kill myself the first time I see the dive bombs in 5th turn is a huge turn off.

    I would LOVE to see raids and dungeons that encourage FC (guilds) to come together and get them done.
    (7)
    Last edited by Zplinter; 03-24-2015 at 03:16 AM. Reason: Failure at spelling

  3. #3
    Player
    kog985's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Raih'a Dakwil
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Zplinter View Post
    snif
    The root problem in here is how the playerbase bitching about each other, which I agree with you.

    This is why I step down from raiding and enjoy the game like I want. If I want to do FCOB, I just wait for the dev remove the restrict and go for DF. DF players ragged because I don't know the fight? Deal with it.
    (0)

  4. #4
    Player
    Amenian's Avatar
    Join Date
    Aug 2013
    Posts
    396
    Character
    Aminnia Bonneroo
    World
    Ultros
    Main Class
    Dancer Lv 82
    Quote Originally Posted by Monos View Post
    Video Games are for people who have the time to play and put effort in advanceing.
    Wut?!?

    Oh please kid. I grew up playing video games on the Atari 2600 and Commodore 64. I was there in the infancy of video games. Rest assured, video games were not for "people who have the time to play and put effort in advancing(sic)." They were, and are, for fun. Nothing more. This has to be the most asinine statement I've seen on these forums yet.
    (14)
    .

  5. #5
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    I quite like how SE is handling the difficulty issue at the moment.

    The "top of the line" stuff is pretty hardcore.

    e.g.
    crafting
    - the absolute best gear will try your patiences to it's limit with it's overmelding bull
    - lower level stuff isn't that bad, thanks to artisan gear from the vendor that comes "fully melded" at a very reasonable cost; not without effort, but not the bull insanity that is overmelding to cap.

    This is probably the model SE will go with for the foreseeable future. Latest cutting edge stuff will be hardcore, but as time pasts they difficulty will be reduced.

    People who want a challenge can do the cutting edge and be rewarded for it. People who can't be bothered or don't have the energy/time, can stay a step behind the cutting edge and still get content to do all the same.
    (0)

  6. #6
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    I still feel the rewards of T5/T9 are out of sync with their difficulty, especially when you consider what Shiva Extreme rewards for its mechanic difficulty. And now they're about to remove restrictions on the World of Darkness treasure.

    This extends to Titan Extreme and Urth's Fount as well.
    (0)

  7. #7
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zohar_Lahar View Post
    I still feel the rewards of T5/T9 are out of sync with their difficulty, especially when you consider what Shiva Extreme rewards for its mechanic difficulty. And now they're about to remove restrictions on the World of Darkness treasure.

    This extends to Titan Extreme and Urth's Fount as well.
    There is nothing hard about T5/T9 with the amount of echo they give now. If someone doesn't move from twister on T5 when they see twintania casting twister odds are they will die on Shiva EX too. From what i seen on T5 is that there are a lot of dps who don't use focus target and die to the twister that comes out while one of the adds is out. With some more effort these fights will be easy.
    (1)
    Last edited by Zumi; 03-24-2015 at 06:04 AM.

  8. #8
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zumi View Post
    There is nothing hard about T5/T9 with the amount of echo they give now. If someone doesn't move from twister on T5 when they see twintania casting twister odds are they will die on Shiva EX too. From what i seen on T5 is that there are a lot of dps who don't use focus target and die to the twister that comes out while one of the adds is out. With some more effort these fights will be easy.
    So T9 will be "easy" with more effort? As in easy like Shiva Extreme? They both award i115 weapons after all.
    (0)

  9. #9
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zohar_Lahar View Post
    So T9 will be "easy" with more effort? As in easy like Shiva Extreme? They both award i115 weapons after all.
    Shiva is also content that came quite some patches after second coil first came out. Not to mention it was not intended to be balanced in relation to the hardcore players capable of beating T9.

    Shiva EX, however is a very good example for the OP's argument. Many people were frustrated with Ramuh's EX fight, and ultimately it turned many away from it. Then Shiva EX came out and it's just hilariously easy to the point many people on both sides of the easy /hard argument were turned off. Titan EX shouldn't be balanced to the gearing of future primals/trials simply because people still struggle with it. Garuda / Ifrit / Titan were all relatively easy fights by the time Levi came out, and really the only difficulty of Titan EX is player error with the inability to dodge. If you're capable of actually dodging? Titan EX is a cakewalk.

    Also like Rice stated, the difficulty of coil content was balanced against other coils available at the time. They never chose to balance the coil gear against the player skills outside of coil because the less skilled players or those who didn't care to progress in them tended to stay away from it anyway.
    (0)
    Last edited by Havenchild; 03-24-2015 at 08:36 AM.

  10. #10
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Ramuh wasn't that hard, just required a little communication and awareness.
    (1)

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